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Monster Siege! (PBP)

PostPosted: December 16th, 2015, 8:26 am
by Gold Bearer
I still haven't given up on this idea because I think it could work well if it's done right. I changed the teams to make it simpler and to use just the standard monsters, ish. I think the teams are fairly well balanced (yes the blues are a team of three).

One team starts in each corner and they'd be raiding towns/cities/villages/elven woodland areas/dwarven keeps/dungeons/mansions etc against various foes (evil can fight evil without a problem). Instead of buying equipment between quests they'll be able to only buy potions and hire mercenaries, although artifacts can still be found. Dead 'heroes' will be replaced at the cost of some gold.

As you're playing against each other instead of working together we could have a set amount of areas and whoever has the most gold at the end wins. That would make an interesting choice about whether to buy or save. You'll get a GP reward for killing rival characters and they'll loose the same amount of GP but you'll always be have a full group again for the next area, if you don't have enough GP you'll just start the next one on zero. That will prevent players from falling too far behind the others.

If I can get a few interested players (four preferably) I'll start making up an area for them to raid and finish the detail like mercenary prices. This will be a true experiment because I don't think anyone here has done something like this before but I think it could be a lot of fun. Anyone up for it or got any suggestions?


Green

Goblin Fanatic
M10 A6 D1 BP2 MP1 - At the start your turn roll a combat dice, skull = attack a the closest enemy, black shield = attack the closest target.

Fimir
M6 A3 D3 BP3 MP3

Orc Warlord
M8 A4 D4 BP5 MP3 - Can attack with two melee weapons in the same turn without penalty and can attack before and after moving.

Orc Shaman
M8 A2 D2 BP5 MP7 - L2M WoM spells.

Mercenaries: Goblins, Orcs.


White

Zombie
M4 A2 D3 BP2 MP0

Wight
M6 A3 D3 BP3 MP3 - Wight Blade (D3 damage).

Mummy Tomb Lord
M6 A5 D6 BP5 MP4 - L0M Chill Touch (Free action against directly adjacent target, Skull = -1BP, Black Shield = -1MP).

Necromancer
M6 A1 D3 BP5 MP7 - L2M WoM spells.

Mercenaries: Skeletons, Mummies.


Grey

Chaos Warlock
M8 A3 D4 BP1 MP5 - L2M Six random chaos spells.

Chaos Sorcerer
M6 A4 D5 BP3 MP8 - L2M Two of each AtOH spells.

Chaos Warrior
M4 A3 D4 BP4 MP3

Gargoyle
M6 A4 D4 BP5 MP4

Mercenaries: Elven Warrior, Elven Archer (from MotM, can be though of as dark or chaos elves).


Blue

Ogre Warrior
M6 A5 D5 BP5 MP1

High Mage
M6 A2 D2 BP5 MP8 - L2M WoM spells.

Storm Master
M6 A3 D2 BP5 MP6 - L2M WoM spells.

Mercenaries: Giant Wolf, Ogre Shaman (M6 A4 D4 BP3 MP3 L1M Three random chaos spells.)

Re: Monster Siege! (PBP)

PostPosted: December 21st, 2015, 5:25 am
by alyndavies
So a bit like Space Crusade where each Marine chapter starts at a different point of the board and works their way towards the quest objective?

Re: Monster Siege! (PBP)

PostPosted: December 21st, 2015, 1:35 pm
by Gold Bearer
Yes it's heavily inspired by space crusade and I thought it would be fun with monsters. Another way to do that would make it even more like space crusade would be to have each of the wizards of Morcar as the 'squad captains' and have four monsters standard monsters with each.

I've also been thinking of doing a more traditional mini campaign with the players using the wizards of Morcar as a prequel taking place during the events of AtOH, Morcar's Magicians that will end right where WoM starts, with Festral on his way up to be killed. Morcar assumes the ogres are going to kill the heroes and enlists them to act as his lieutenants after they've gone on a mission to find four artifacts that will increase their power up to the WoM stats.
Spear.png
Dagger.png
Hat.bmp
Storm Staff.bmp

Re: Monster Siege! (PBP)

PostPosted: June 28th, 2016, 3:03 pm
by Daedalus
Gold Bearer wrote: ...This will be a true experiment because I don't think anyone here has done something like this before but I think it could be a lot of fun. Anyone up for it or got any suggestions?

You need't limit yourself to just the Inn for source material and ideas. Maybe Biff's Heroquest Battles may provide some inspiration. Jabbro's HQ Bestiary may also help with its point system.

Re: Monster Siege! (PBP)

PostPosted: June 30th, 2016, 6:08 pm
by Gold Bearer
Daedalus wrote:You need't limit yourself to just the Inn for source material and ideas. Maybe Biff's Heroquest Battles may provide some inspiration.
Cheers, yea that is quite similar. I'll have more of a think if I ever get people interested in this type of game. I think working as a team against the monsters is a big part of what most people like about HQ and why there hasn't been any interest in trying this.