by Gold Bearer » December 16th, 2015, 8:26 am
I still haven't given up on this idea because I think it could work well if it's done right. I changed the teams to make it simpler and to use just the standard monsters, ish. I think the teams are fairly well balanced (yes the blues are a team of three).
One team starts in each corner and they'd be raiding towns/cities/villages/elven woodland areas/dwarven keeps/dungeons/mansions etc against various foes (evil can fight evil without a problem). Instead of buying equipment between quests they'll be able to only buy potions and hire mercenaries, although artifacts can still be found. Dead 'heroes' will be replaced at the cost of some gold.
As you're playing against each other instead of working together we could have a set amount of areas and whoever has the most gold at the end wins. That would make an interesting choice about whether to buy or save. You'll get a GP reward for killing rival characters and they'll loose the same amount of GP but you'll always be have a full group again for the next area, if you don't have enough GP you'll just start the next one on zero. That will prevent players from falling too far behind the others.
If I can get a few interested players (four preferably) I'll start making up an area for them to raid and finish the detail like mercenary prices. This will be a true experiment because I don't think anyone here has done something like this before but I think it could be a lot of fun. Anyone up for it or got any suggestions?
Green
Goblin Fanatic
M10 A6 D1 BP2 MP1 - At the start your turn roll a combat dice, skull = attack a the closest enemy, black shield = attack the closest target.
Fimir
M6 A3 D3 BP3 MP3
Orc Warlord
M8 A4 D4 BP5 MP3 - Can attack with two melee weapons in the same turn without penalty and can attack before and after moving.
Orc Shaman
M8 A2 D2 BP5 MP7 - L2M WoM spells.
Mercenaries: Goblins, Orcs.
White
Zombie
M4 A2 D3 BP2 MP0
Wight
M6 A3 D3 BP3 MP3 - Wight Blade (D3 damage).
Mummy Tomb Lord
M6 A5 D6 BP5 MP4 - L0M Chill Touch (Free action against directly adjacent target, Skull = -1BP, Black Shield = -1MP).
Necromancer
M6 A1 D3 BP5 MP7 - L2M WoM spells.
Mercenaries: Skeletons, Mummies.
Grey
Chaos Warlock
M8 A3 D4 BP1 MP5 - L2M Six random chaos spells.
Chaos Sorcerer
M6 A4 D5 BP3 MP8 - L2M Two of each AtOH spells.
Chaos Warrior
M4 A3 D4 BP4 MP3
Gargoyle
M6 A4 D4 BP5 MP4
Mercenaries: Elven Warrior, Elven Archer (from MotM, can be though of as dark or chaos elves).
Blue
Ogre Warrior
M6 A5 D5 BP5 MP1
High Mage
M6 A2 D2 BP5 MP8 - L2M WoM spells.
Storm Master
M6 A3 D2 BP5 MP6 - L2M WoM spells.
Mercenaries: Giant Wolf, Ogre Shaman (M6 A4 D4 BP3 MP3 L1M Three random chaos spells.)