Mind Points?
I was just curious how you guys use mind points while playing your quests. My friends and I are confused as to how they are utilized. For example with the Chaos sleep spell:
"This spell puts any one Hero into a deep sleep. A sleeping Hero is unable to move, attack or defend himself. The spell can be broken immediately or on a future turn by the Hero rolling 1d6 for each of his Mind Points. If a 6 is rolled, the spell is broken." Does this mean that the hero (for example the barbarian) can only roll two d6 total each turn to break the spell/ in the case of the wizard he can roll 6d6 each turn to try and break the spell? Or, can it be read as the barbarian can roll a d6 for each of his mind points, one for each turn for a total of two turns and if he fails he is completely unconscious. The wizard would roll 1 red die over the course of 6 turns until he is ultimately unconscious as well. So, what are your interpretations of how to properly utilize the mind points?
"This spell puts any one Hero into a deep sleep. A sleeping Hero is unable to move, attack or defend himself. The spell can be broken immediately or on a future turn by the Hero rolling 1d6 for each of his Mind Points. If a 6 is rolled, the spell is broken." Does this mean that the hero (for example the barbarian) can only roll two d6 total each turn to break the spell/ in the case of the wizard he can roll 6d6 each turn to try and break the spell? Or, can it be read as the barbarian can roll a d6 for each of his mind points, one for each turn for a total of two turns and if he fails he is completely unconscious. The wizard would roll 1 red die over the course of 6 turns until he is ultimately unconscious as well. So, what are your interpretations of how to properly utilize the mind points?