Barbaric World of HeroQuest
When I first played HeroQuest in the '90s, I had no context to the world of Warhammer; as far as I know, it was an original product of a generic fantasy. The notes did make note of a standing Emperor, but the opening text, made it seemed like a world is in a chaotic state.
Growing up in the '80s, my youth was shaped by Conan-inspired fantasies, post-apocalypses fiction and Frank Frazetta paintings. In my head, I wanted to play in a world like that: Basically, there was a great Empire were magic was so common, they were playthings to the common man, but it fell so long ago, it became a half-forgotten myth! The world is overtaken by chaos and savagery. The once mighty Dwarves, who lived part and separate from the outside world, were forced out of their mountain kingdoms, as to the Elves forced out of their forest kingdom, to find themselves adrift in a world of ephemeral scum. The world is overrun by barbarians: humans, goblins, orcs, est. Powerful and charismatic warriors and wizards rise to become warlords of city-states. People actively worship dark gods who have the taste for human blood. Crafty wizards work in secrets covens, hording magical knowledge to themselves, and engaging in petty pissing contests with other. Like is cheap, cruel and short, where only might makes right. And in this harsh enviroment, four heroic bad-asses are born in it; crawled from out it; and to eventually stand above it, to one day build their own mighty bad-ass empire!
In this version of HeroQuest, the "Heroes" are not entirely heroic, but are anti-heroes: they goals are largely self-motivated (true for the official Heroes, but more so), and when they find helpless captives, its less about "we are here to save you" and more "we are here to enslave you." The Heroes are not helped by the good wizard Mentor: They are hired by resident evil wizard Zargon to do his dirty work. (Once the Heroes get too powerful, he would just turn on them, only to get his ass kicked in the attempt.) As quality metalworking is a rare art, good quality steel equipment is expensive — the weapons used by most monsters are crude Copper Age implements. Oh, and potions are not magical, despite their innate ability to make the ugliest of women look unbelievably sexy.
So, what do you guys think?
For further reading, see this, this, this and this. (last two maybe Not Safe For Work)

Growing up in the '80s, my youth was shaped by Conan-inspired fantasies, post-apocalypses fiction and Frank Frazetta paintings. In my head, I wanted to play in a world like that: Basically, there was a great Empire were magic was so common, they were playthings to the common man, but it fell so long ago, it became a half-forgotten myth! The world is overtaken by chaos and savagery. The once mighty Dwarves, who lived part and separate from the outside world, were forced out of their mountain kingdoms, as to the Elves forced out of their forest kingdom, to find themselves adrift in a world of ephemeral scum. The world is overrun by barbarians: humans, goblins, orcs, est. Powerful and charismatic warriors and wizards rise to become warlords of city-states. People actively worship dark gods who have the taste for human blood. Crafty wizards work in secrets covens, hording magical knowledge to themselves, and engaging in petty pissing contests with other. Like is cheap, cruel and short, where only might makes right. And in this harsh enviroment, four heroic bad-asses are born in it; crawled from out it; and to eventually stand above it, to one day build their own mighty bad-ass empire!
In this version of HeroQuest, the "Heroes" are not entirely heroic, but are anti-heroes: they goals are largely self-motivated (true for the official Heroes, but more so), and when they find helpless captives, its less about "we are here to save you" and more "we are here to enslave you." The Heroes are not helped by the good wizard Mentor: They are hired by resident evil wizard Zargon to do his dirty work. (Once the Heroes get too powerful, he would just turn on them, only to get his ass kicked in the attempt.) As quality metalworking is a rare art, good quality steel equipment is expensive — the weapons used by most monsters are crude Copper Age implements. Oh, and potions are not magical, despite their innate ability to make the ugliest of women look unbelievably sexy.
So, what do you guys think?
For further reading, see this, this, this and this. (last two maybe Not Safe For Work)