I am thinking a lot of late, how one could give the Heroes and Monsters a Bonus or Malus apart from giving them an extra Dice or removing a Dice.
To give them an extra Dice is always such a huge difference! Just one example;
2 Dices are quite standard in Attack;
3 Dices are way stronger;
4 Dices are already the strongest you can get and are really a lot.
It would be nice to have some steps in between, not only to have more difference in the weapon options, but also to show the difference between a trained and an untrained fighter. So for example, I would like to give the elf some Bonus for epee and rapier and such weapons; the Dwarf for the Axes and the Barbarian for all kind of long Swords (fitting to their models).
There are these dices
http://www.shopping-guru.de/index.php?m ... Path=94_98But they are quite expensive.
Then you could announce "the black shield counts as extra-skull"; or "With this weapon, your hero hits on white shields only"; according to 3+ or 4+ or 5+ bonuses in other game systems; but somehow i don't like that because for my feel, it removes something from these nice HQ Dices.
It is too close to use normal D6 in a 2+/3+/4+/5+ System; and i don't like that for several reasons; even if it opens up 4 possibilities per dice.
Then there is the possibility to reroll. 50% gets 75% that way, landing right in between of 3+ and 2+; and 33% gets 55%.Both is better than to add the black shield to any given result set. I like it, but one have to be careful not to generate overpowered heroes: This Bonus gets stronger, the stronger the Hero was from the beginning; which can be dangerous sometimes.
Last but not least, you could just make all the monsters stronger and more numerous; and in exchange the Heros could always have full dices in addition or removed, depending on their skills. This would result in hands full of dices - to be honest, i wouldn't like to roll 6 or 7 dices.
Well, all the solutions have their drawbacks. What System are you preferring and why (or none of these - then, which instead?)