Advice for Dealing with Problem Players?
(This is part inquiry/part rant, so bear with the longish text to follow...)
The past two games, I feel like one of my players has had a serious beef with the way I run the game! I don't know if this is all about something else, but I wanted to share my experience here. He's currently playing as the Wizard.
(For some background, this player was a barbarian in the last campaign, and turned against the party right away, "to add to the story." I killed off that character immediately for that, and yes, a rogue undead barbarian that hunts the party later on did add to the story, but I think the other players have always been dubious that something like that might repeat. He likes to roleplay as a "trickster," no matter his character, whose engages in antics that "move the plot along," but lately, that roleplaying has gotten a little too meta for me.)
I have "nerfed" the previous house rules I had for Heroes. They got too strong too fast last campaign. The players grumbled a bit, but took it in stride. After our recent games, it seems everyone (problem player included) has had a good time, (they clap at the end of each and say, "good quest!" it's very reassuring) but at the moment when the problem player has a disagreement with me, I feel genuine hostility from him. In general, he makes vocal complaints like, "Zargon won't tell us that," or "Zargon won't let us do that." For example, one quest required they find a certain number of ingredients for a tonic, and there were clues in the dungeon as to what the ingredients were, and how many to find, but he expected me to tell them all the info right away, or to inform them if a secret room existed below a pit of quicksand, etc. Not sure if one of those problems could be fixed with better quest prompts, but there are other things about his behavior.
1) When I tell them what squares are dangerous after a trap search, this problem player attempts to mark those squares by placing his dice on the squares. When I told him he couldn't do that, he said "Well, this is my table, I'll draw on the table if I want!" And marked his table with a pencil pointing to the square.
2) When I take control of a player's character with the Control Chaos spell, the house rule of the spell is I tell the player to move the figure, according to my direction. One player said he liked this aspect, that if felt more like the spell really was controlling the character. When I asked my "problem player" to move his figure when I took control, he flat-out refused. "NO, you move the figure!" At this point, I was getting tired of these game-breaking arguments, and when he continued to refuse, I said he could suffer "psychic body damage" if he continued to refuse. He finally moved the figure, but it was a noticeable moment of meta-game tension for everyone present.
Sooo in conclusion, I feel like this behavior is very childish (he's 24!) and it's hard for me not to treat that behavior accordingly. I'm not a dad, and I don't want to be this guy's dad. Some of my explanations for the way things are is that yes, this is a game. Do I need to explain that? There are certain rules and challenges. So, deal with it! Work within the game to find a solution. Don't meta-game. He owns a Heroquest system, so I know he has desires to run a game himself, so there's possibly some tension there. I have enjoyed games he's hosted, but they've only been one-offs. I'm managing a campaign that will have at least 14 quests, so I need there to be some consistency to keep the challenge alive, and to prevent too many player suggestions from becoming new house rules.
We most always have the game at this problem player's apartment, so maybe he feels a sense of entitlement there. He even shouted, "this is my apartment!" Maybe he's getting tired of hosting. I don't know. A lot of his humor and jokes come from being stubborn, or pretending to be stubborn, but when it spills over into the game negatively, it's not so funny. I also think he kind of likes the negative attention? I feel like the next time his behavior slows down a game, I'll have to take him outside and talk it out.
He's my friend, so I want to be friendly about it, but dang. It makes my job a lot harder as the Evil Wizard. Thanks for this space to vent. Phew!
The past two games, I feel like one of my players has had a serious beef with the way I run the game! I don't know if this is all about something else, but I wanted to share my experience here. He's currently playing as the Wizard.
(For some background, this player was a barbarian in the last campaign, and turned against the party right away, "to add to the story." I killed off that character immediately for that, and yes, a rogue undead barbarian that hunts the party later on did add to the story, but I think the other players have always been dubious that something like that might repeat. He likes to roleplay as a "trickster," no matter his character, whose engages in antics that "move the plot along," but lately, that roleplaying has gotten a little too meta for me.)
I have "nerfed" the previous house rules I had for Heroes. They got too strong too fast last campaign. The players grumbled a bit, but took it in stride. After our recent games, it seems everyone (problem player included) has had a good time, (they clap at the end of each and say, "good quest!" it's very reassuring) but at the moment when the problem player has a disagreement with me, I feel genuine hostility from him. In general, he makes vocal complaints like, "Zargon won't tell us that," or "Zargon won't let us do that." For example, one quest required they find a certain number of ingredients for a tonic, and there were clues in the dungeon as to what the ingredients were, and how many to find, but he expected me to tell them all the info right away, or to inform them if a secret room existed below a pit of quicksand, etc. Not sure if one of those problems could be fixed with better quest prompts, but there are other things about his behavior.
1) When I tell them what squares are dangerous after a trap search, this problem player attempts to mark those squares by placing his dice on the squares. When I told him he couldn't do that, he said "Well, this is my table, I'll draw on the table if I want!" And marked his table with a pencil pointing to the square.
2) When I take control of a player's character with the Control Chaos spell, the house rule of the spell is I tell the player to move the figure, according to my direction. One player said he liked this aspect, that if felt more like the spell really was controlling the character. When I asked my "problem player" to move his figure when I took control, he flat-out refused. "NO, you move the figure!" At this point, I was getting tired of these game-breaking arguments, and when he continued to refuse, I said he could suffer "psychic body damage" if he continued to refuse. He finally moved the figure, but it was a noticeable moment of meta-game tension for everyone present.
Sooo in conclusion, I feel like this behavior is very childish (he's 24!) and it's hard for me not to treat that behavior accordingly. I'm not a dad, and I don't want to be this guy's dad. Some of my explanations for the way things are is that yes, this is a game. Do I need to explain that? There are certain rules and challenges. So, deal with it! Work within the game to find a solution. Don't meta-game. He owns a Heroquest system, so I know he has desires to run a game himself, so there's possibly some tension there. I have enjoyed games he's hosted, but they've only been one-offs. I'm managing a campaign that will have at least 14 quests, so I need there to be some consistency to keep the challenge alive, and to prevent too many player suggestions from becoming new house rules.
We most always have the game at this problem player's apartment, so maybe he feels a sense of entitlement there. He even shouted, "this is my apartment!" Maybe he's getting tired of hosting. I don't know. A lot of his humor and jokes come from being stubborn, or pretending to be stubborn, but when it spills over into the game negatively, it's not so funny. I also think he kind of likes the negative attention? I feel like the next time his behavior slows down a game, I'll have to take him outside and talk it out.
He's my friend, so I want to be friendly about it, but dang. It makes my job a lot harder as the Evil Wizard. Thanks for this space to vent. Phew!