Dexterity?
Played heroquest quite a long time ago and recently am more familiar with dungeons and dragons rules...or even the rpg card game dragon storm. But heroquest is of course much simpler than the other two games and easier for younger children first starting out with rpgs to learn. But after years of the others I am used to some sort of reflex/dexterity stat. For example to use in dodging. I vaguely recall that there was a way of reducing damage on certain spells, similar to how d&d incorporates a reflex save, by which you rolled 2d6 and if a 5 or 6 was rolled damage was reduced by 1 or 2...but this doesn't seem to mesh well for trying to dodge. Or if wanting to allow certain, more dextrous characters, like say a theif, a bit more of an advantage than say a fighter.
Does anyone know...who may be a bit more familiar at this time than myself, if there is such a way to do this in heroquest or if not, if anyone has their own home rules for incorporating this?
Does anyone know...who may be a bit more familiar at this time than myself, if there is such a way to do this in heroquest or if not, if anyone has their own home rules for incorporating this?
, Defend Dice
, Body Points
, Mind Points
, and Movement
. BPs and MPs work as strength and intelligence/wisdom. I'd use a Hero's movement dice as a dexterity score. If you want a Thief Hero to have a better stat for dodging spell attacks, give him a reroll of failures with the red dice. A Hero in plate mail would rightly have a low dexterity, being so slowed. He could be limited to just the one red die for dodging, or be made to reroll any success.