Daggers...kind of useless?
I'm a little confused about the role of daggers in HeroQuest. Yes, yes, so the Wizard starts with one and it gives him a single attack dice. "Aha!" I say, doesn't the Wizard attack with a single dice when unarmed? So what's the purpose of the dagger? Obviously, it can be thrown, but only once, which hardly makes it seem worth it. ...come to think of it, why limit the dagger to a single throw? Are our heroes so in need of glasses that they can't be bothered to pick up a dagger from the corpse of an enemy that they've just popped off with it?
Please, share your thoughts and things that you've done in your games to make the dagger make a bit more sense!
Please, share your thoughts and things that you've done in your games to make the dagger make a bit more sense!
energy bolt... Wouldn't that be all fine?