Sjeng wrote:We play it according to the rules: every room may only be searched once per quest. Chests are seperate searches (for both treasure as for traps). The quest notes should specify if a chest is trapped or not, and if it contains something or not. No extra card is drawn for chests. Hallways may not be searched for treasure.
So far we've played it as Sjeng says however I have come up with
another searching method but it's not been play tested;
Redav wrote:Searching
Searching a room is as per original rules.
Searching in a corridor;
- player announces they are searching
- they move half the number of squares that they roll (rounded up)
- they reveal both traps and secret passages as they go
- human's see one square away
- Elf and Dwarf see two squares away
- you may search if a monster is present but you must stop searching if you move within four squares of one
Unless noted otherwise, secret passages are discovered closed.
Some people think that it's
possible to search with monsters in the same room. As I have only played the EU rules and they explicitly say that this is not possible so I use
this clarification. I have read the NA rules and due to the wording they use for the searching, I understand their point of view but I wouldn't apply it.