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Choas Spell: Command (Ruling)

PostPosted: May 26th, 2013, 6:30 pm
by Silverstar
If Zargon casts Command on a Hero and we need a clarification on if the Hero decides to roll immediately and fails to break the spell, can he try to break the spell on a future turn of his while under Zargon's control? Or is the Hero under the control of Zargon permanently if Command isn't broken immediately?

Re: Choas Spell: Command (Ruling)

PostPosted: May 26th, 2013, 7:34 pm
by knightkrawler
The Hero gets a try on each of his future turns.
"The spell can be broken immediately OR ON A FUTURE TURN by the Hero..."

Re: Choas Spell: Command (Ruling)

PostPosted: May 26th, 2013, 8:26 pm
by chaoticprime
knightkrawler wrote:The Hero gets a try on each of his future turns.
"The spell can be broken immediately OR ON A FUTURE TURN by the Hero..."


Yes, exactly.

Re: Choas Spell: Command (Ruling)

PostPosted: May 27th, 2013, 1:27 am
by Goblin-King
I concur.

Nice to see that we can also agree on some things :lol:

Re: Choas Spell: Command (Ruling)

PostPosted: May 27th, 2013, 4:27 am
by knightkrawler
Sometimes, I don't even agree with myself... |_P

Re: Choas Spell: Command (Ruling)

PostPosted: May 27th, 2013, 4:35 am
by chaoticprime
I would like Fantasy Flight to get hold of HeroQuest, if only to remake it with the same kind of literary precision they used with their Talisman remake. Everything in that game relies on prescriptive understanding and particular wording.

Re: Choas Spell: Command (Ruling)

PostPosted: May 29th, 2013, 10:11 pm
by Silverstar
I only asked because when you've played Magic: The Gathering, the rules get so scrutinized by how things are worded that it sort of makes the determining factor of a game. I'm used to seeing stuff like "and/or."