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sobre pular quadrados de movimento na hora do Jogo

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sobre pular quadrados de movimento na hora do Jogo

Postby doll00 » November 23rd, 2012, 4:24 pm

galerinha estou aqui dando um comentario
sobre aqueles momentos que nao a nada nos corredores e os herois costuman querer pular os quadrados sem jogar os dados de movimento para o local X diretamente perdendo a jogabilidade e graça do jogo .
entao para este problema eu fiz o sistema de monstro aleatorio em game .
para aquelas horas que so tirevem andando para nao ficarem pulando rodadas ate os outros herois alcançarem eles cada rodada dos herois o Mestre (Zargon)
lança 1 dado vermelho , caso tirar 6 voce coloka 1 monstro errante da missao em algum local aleatorio do mapa onde ja foi revelado , fazendo asimm nao ter as rodadas puladas e perdidas a toa :3


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Google translation

galerinha'm here giving a comment
about those moments not to anything in the hallways and the heroes costuman want to skip the squares without throwing motion data directly to the local X losing the gameplay and fun of the game.
then for this problem I did the system in random monster game.
for those times you are going to not get tirevem jumping rounds until they reach the other heroes each round of the Master heroes (Zargon)
lance 1 red dice, if you take 6 Coloka 1 monster wandering the mission at some random location on the map where it was revealed already, not having asimm doing the rounds skipped and missed the chance: 3
Last edited by doll00 on October 6th, 2013, 2:51 pm, edited 2 times in total.
Reason: added Google translation
doll00

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