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goblin shaman

PostPosted: August 9th, 2012, 10:20 am
by ken
I am looking to create a Goblin Shaman. Found Azraels card, very good too. Now looking for some spells. Come on, you Alternative Thinkers, lets see your best shot. Some goblin shamen are Shape Shifters, can he turn himself into a Werewolf, a Minatour, Zebs of Dooooom? They are associated with The Dead, how about Summon Zombies, Summon Pinkos (skeletons from my Beastiary). Shall I call him Ganja Goblin?
ganja.jpg

Re: goblin shaman

PostPosted: August 10th, 2012, 5:15 am
by Goblin-King
Goblin magic... evil, sneaky, cowardly magic...

Darkness - All heroes must reduce all dice rolls by 1 die as the stumble in the dark. This includes attack, defense and movement. Roll a D6 at the beginning of each monster's turn. If you roll 5+ the effect ends. Monsters are unaffected.

Underground - A single hero is pulled underground. That hero is effectively out of the game and may do nothing. Each turn that hero may roll an amount of dice equal to his current Mind Points. If he rolls at least a double he is returned and may spend his turn normally.

Cunning - All goblins in the same room as the goblin shaman gains extra sneakiness. If a goblin attacks a hero from behind, the hero may not defend himself from that particular attack.

And no, you shall not call him Ganja Goblin! XD

Re: goblin shaman

PostPosted: August 10th, 2012, 5:28 am
by ken
Goblin-King wrote:Goblin magic... evil, sneaky, cowardly magic...

Darkness - All heroes must reduce all dice rolls by 1 die as the stumble in the dark. This includes attack, defense and movement. Roll a D6 at the beginning of each monster's turn. If you roll 5+ the effect ends. Monsters are unaffected.

Underground - A single hero is pulled underground. That hero is effectively out of the game and may do nothing. Each turn that hero may roll an amount of dice equal to his current Mind Points. If he rolls at least a double he is returned and may spend his turn normally.

Cunning - All goblins in the same room as the goblin shaman gains extra sneakiness. If a goblin attacks a hero from behind, the hero may not defend himself from that particular attack.

And no, you shall not call him Ganja Goblin! XD

Some good ideas there, so, whats wrong with GG :?:

Re: goblin shaman

PostPosted: August 10th, 2012, 9:28 am
by torilen
Ganja goblin?
Too modern-cliche...