- Code: Select all
On Any Player’s Turn
Whether playing the role of Zargon or that of a Hero, a player does one of the following on his turn:
Moves his figure(s) and performs an action,
OR
Performs an action and moves his figure(s)
As a Hero, you may move and then perform an action, OR you may perform an action and then move. You may not, however, move part way, perform an action and then finish your movement. You may perform any one of the following actions.
ATTACK
CAST A SPELL (Wizard and Elf Only)
SEARCH FOR TREASURE
SEARCH FOR SECRET DOORS
SEARCH FOR TRAPS
DISARM A TRAP
Passing Items
A Hero can pass a potion, artifact, weapon or any other item to another Hero only if the 2 Heroes are in adjacent squares and neither Hero is adjacent to a monster.
Looking And Opening Doors
As a Hero, while moving, you may “look” down a corridor or through an open door. Looking gives you the opportunity to see what is directly within your line of sight, such as closed doors, blocked square spaces and monsters. Looking is NOT one of the 6 actions. On your turn, you may move adjacent to a closed door and ask Zargon to open it. Zargon will open the door by removing the closed door piece and replacing it with an open door piece. Opening a door is also NOT one of the 6 actions. Both “looking” and “opening doors” are simply considered to be additional things you may do on your turn.
Note: All doors start out closed. Once a door is opened, it can never be closed.
Important: Getting caught in a trap, drinking potions, passing items, and picking things up also do not count as actions. They can be done at anytime during your turn.
So all players have a Move action where they can move their movement dice and an Action action where they can do any of those listed things. Plus a few actions that don't take up part of their turn. This looks quite like another system that is in wide use.....
D&D4e: Move, Minor, Standard, Free.
Have any experienced GMs expanded the HQ action point system beyond the two points? Did you add any new actions or classifications? What are you feelings on a deeper AP system, expanding the game or making it more complicated?



















