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What order should the quest packs be played?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: What order should the quest packs be played?

Postby Cael Darkhollow » November 19th, 2020, 1:22 am

The publication order itself follows the in-game storyline in the quest books.

1989 HeroQuest Game System UK
1989 Kellar's Keep UK
1989 Return of the Witch Lord UK (later same year as KK)
1990 Against the Ogre Horde UK
1990 Adventure Design Kit UK
1990 rereleased HeroQuest Game System UK (revised)
1991 Wizards of Morcar UK
1991 Hero Quest Advanced Quest Edition (The Dark Company) UK
Australia and Europe release dates were later for the same products

1990 HeroQuest Game System North American version
1991 Kellar's Keep North American version
1991 Return of the Witch Lord North American version (released same time as KK in NA)
1992 Barbarian Quest Pack (The Frozen Horror) NA exclusive
1992 Elf Quest Pack [later rereleased as Quest Pack for the Elf] (The Mage of the Mirror) NA exclusive. released at the same time as Barbarian Quest Pack

So if we take just the official game products and the product release dates the order of quests should/would be:

HeroQuest Game System Quest Book 14 quests
1a. The Maze, Quest Book HeroQuest Game System (UK)
1b. The Trial, Quest Book HeroQuest Game System
2. The Rescue of Sir Ragnar, Quest Book HeroQuest Game System
3. Lair of the Orc Warlord, Quest Book HeroQuest Game System
4. Prince Magnus' Gold, Quest Book HeroQuest Game System
5. Melar's Maze, Quest Book HeroQuest Game System
6. Legacy of the Orc Warlord, Quest Book HeroQuest Game System
7. The Lost Wizard, (called The Stone Hunter in UK version) Quest Book HeroQuest Game System
8. The Fire Mage, Quest Book HeroQuest Game System
9. Race Against Time, Quest Book HeroQuest Game System
10. Castle of Mystery, Quest Book HeroQuest Game System
11. Bastion of Chaos, Quest Book HeroQuest Game System
12. Barak Tor- Barrow of the Witch Lord, Quest Book HeroQuest Game System
13. Quest for the Spirit Blade, Quest Book HeroQuest Game System
14. Return to Barak Tor, Quest Book HeroQuest Game System

Kellar's Keep Quest Pack 10 quests
15. The Great Gate, Kellar's Keep Quest Book
16. The Warrior Halls, Kellar's Keep Quest Book
17. The Spiral Passage, Kellar's Keep Quest Book
18. The Dwarven Forge, Kellar's Keep Quest Book
19. Hall of the Dwarven Kings, Kellar's Keep Quest Book
20. The Great Citadel, Kellars's Keep Quest Book
21. The Eastern Passage, kellar's Keep Quest Book
22. Belorn's Mine, Kellar's Keep Quest Book
23. The East Gate, Kellar's Keep Quest Book
24. Grin's Crag, Kellar's Keep Quest Book

Return of the Witch Lord Quest Pack 10 quests
25. The Gate of Doom, Return of the Witch Lord Quest Book
26. The Cold Halls, Return of the Witch Lord Quest Book
27. The Silent Passages, Return of the Witch Lord Quest Book
28. The Halls of Vision, Return of the Witch Lord Quest Book
29. The Gate of Bellthor, Return of the Witch Lord Quest Book
30. Halls of the Dead, Return of the Witch Lord Quest Book
31. The Forgotten Legion, Return of the Witch Lord Quest Book
32. The Forbidden Caverns, Return of the Witch Lord Quest Book
33. The Last Gate, Return of the Witch lord Quest Book
34. The Court of the Witch Lord, Return of the Witch Lord Quest book

Adventure design Kit 1 quest, while not in a quest book this quest is on an official product
35. (42.) Plague of Zombies, back of the box, Adventure design Kit (UK) alternatively could be played after AtOH both released in 1990

Against the Ogre Horde 7 quests
36. (35.) Search for Ogre Fortress, Against the Ogre Horde Quest Book
37. (36.) The Outer Caves, Against the Ogre Horde Quest Book
38. (37.) Lair of the Ogre Horde, Against the Ogre Horde Quest Book
39. (38.) The Carrion Halls, Against the Ogre Horde Quest Book
40. (39.) The Pit of Chaos, Against the Ogre Horde Quest Book
41. (40.) Fortress of the Ogre Lord, Against the Ogre Horde Quest Book
42. (41.) Flight to the Surface, Against the Ogre Horde Quest Book

Wizards of Morcar 5 quests
43. The Tower of the High Mage, Wizards of Morcar Quest Book
44. Crypt of the Necromancer, Wizards of Morcar Quest Book
45. Eyrie of the Storm Master, Wizards of Morcar Quest Book
46. Lair of the Orc Shaman, Wizards of Morcar Quest Book
47. The final Conflict, Wizards of Morcar Quest Book

The in-game 5 quest book story line ended at Wizard's of Morcar. While Dark Company is next in publication (1991), many put this quest last due to it's large size and perceived difficulty; it makes a good finale.
HeroQuest Advanced Quest Edition 1 four-part mega-Quest
48. (68.) Dark Company, fold out map, HeroQuest Advanced Quest Edition (4 game boards adventure)

The Barbarian Quest Pack and Elf Quest Pack were released at the same time (1992) and do not tie directly into the main story line so either could be played first. Some choose to run Barbarian Quest right after Wizards of Morcar because of the Mercenaries available for hire in both, others run it after the Elf Quest due to it's perceived greater difficulty.
Barbarian Quest Pack 10 quests
48 or 49. (58.) Xanon Pass Solo Quest, Barbarian Quest Book The Frozen Horror
49 or 50. (59.) Trial by Ice Solo Quest, Barbarian Quest Book The Frozen Horror
50 or 51. (60.) The Rescue Solo Quest, Barbarian Quest Book The Frozen Horror
51 or 52. (61.) The Glacial Gate, Barbarian Quest Book The Frozen Horror
52 or 53. (62.) The Deadly Depths, Barbarian Quest Book The Frozen Horror
53 or 54. (63.) The Frozen Path, Barbarian Quest Book The Frozen Horror
54 or 55. (64.) The Halls of Kelvinos, Barbarian Quest Book The Frozen Horror
55 or 56. (65.) The Search for the Scepter, Barbarian Quest Book The Frozen Horror
56 or 57. (66.) The Heart of Ice Double Quest (part A), Barbarian Quest Book The Frozen Horror
57 or 58. (67.) The Heart of Ice Double Quest (Part B), Barbarian Quest Book The Frozen Horror

Elf Quest Pack 10 quests
59. (48 or 49.) The Avenger Returns Solo Quest, Elf Quest Book The Mage of the Mirror
60. (49 or 50.) On Sacred Ground Solo Quest, Elf Quest Book The Mage of the Mirror
61. (50 or 51.) Terrellia's Maze Solo Quest, Elf Quest Book The Mage of the Mirror
62. (51 or 52.) The Elven Prospector, Elf Quest Book The Mage of the Mirror
63. (52 or 53.) The Alchemist's Laboratory, Elf Quest Book The Mage of the Mirror
64. (53 or 54.) Tormuk's Guests, Elf Quest Book The Mage of the Mirror
65. (54 or 55.) Gliness Fen, Elf Quest Book The Mage of the Mirror
66. (55 or 56.) The Gathering Storm, Elf Quest Book The Mage of the Mirror
67. (56 or 57.) Hidden Realms Double Quest (part A), Elf Quest The Mage of the Mirror
68. (57 or 58.) Hidden realms Double Quest (part B), Elf Quest The Mage of the Mirror

Personally I put Frozen Horror after Wizards of Morcar, then Mage of the Mirror, then Dark Company.

All of the 69 quests in the original official HeroQuest game products (including both the Maze and the Trial) are above but what about the other published quests not found in game products, but in other sources such as White Dwarf Magazine, the Corgi HeroQuest novels, the Marvel Winter Special Hazards Pack, Adventure Unlimited Magazine or Dragão Brasil Magazine?
Should we include them and if so where do they best fit?
I feel like the Winter Special, the HeroQuest novels and the White Dwarf article quests are official HeroQuest Products so should be included. The other magazines have no official ties to Hasbro, Milton Bradley or Games Workshop so I feel are more akin to fan-made material rather than official quests despite being published in magazines.

(70?) Revenge of the Weather-Man, in HeroQuest: A Marvel Winter Special (1991)
strictly in publication order it could go after or before WoM or Dark Company, but where would it best fit?
It is very similar in theme to Wizards of Morcar ( basically an evil wizard hunt) so easily could be included before, in the middle somewhere, or placed after WoM.

(71?) The Halls of Durrag-Dol, in White Dwarf Magazine issue 134 (1991)
An argument can be made for this to be a final quest because it mentions the fall of Morcar, alternatively the other quests could be Morcar's return so it could be placed anywhere. Gives the option to play a Dwarf Slayer character.

(72,73?) The Eyes of Chaos (Double Quest) in White Dwarf Magazine issue 145 (1992)
Makes the most sense to be played after Against the Ogre Horde as it is mentioned.

(74?) Running the Gauntlet, Wizard Solo Quest, in HeroQuest: The Screaming Spectre (1992)
A good fit for this wizard solo might be right before Wizards of Morcar to emulate the solo quests early in the Barbarian and Elf Quest packs, but it does mention crossing the Sea of Claws so perhaps it fits best before or after the Barbarian Quest pack?

(75?) A Growl of Thunder, Barbarian Solo Quest, HeroQuest: The Tyrant's Tomb (1993)
Seems like this homecoming to the Barbarian's homeland (basically a revenge Quest) isn't nearly as momentous as the Barbarian Quest pack, where it seemed like he hadn't been home in a long time and his return was celebrated. Makes sense to place this sometime after the Barbarian quest pack especially due to the events mentioned in the quest intro. Also the publication date of 1993 (after the Barbarian tFH) makes this the last published quest of the original HeroQuest game. Seems strange to put this right after the Barbarian Quest Pack though (two home-farings back to back?), so would make more sense with some time between, say after Mage of the Mirror or Dark Company if those are placed after the Frozen Horror. Alternatively this could be an early homecoming in the Barbarian's career but after some adventuring in other lands, so right after the Quest Book for the game system might work.
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Re: What order should the quest packs be played?

Postby Davane » December 5th, 2020, 9:47 am

Jacob Busby's Tears of Times Passed is a good single quest that ties up Dark Company, and covers the transition from Morcar to Zargon in an interesting way.

If you are using this quest, it's best of you play Dark Company after Wizards of Morcar.

Jacob Busby includes a timeline with the quest, and he suggests putting some of the official single quests (if not the solo quests) in between Return of the Witch Lord and Against the Ogre Horde.

This might also be a good time to consider including the Rise of the Chaos God, bastianbux's localisation of the quests from the Japanese Game System, which includes a number of additional Artefacts. Definitely worth considering for a completist, and a welcome diversion away from the Old World, that might make the more deadly AtOH, WoM, and DC somewhat more manageable.

This is my plan anyway...
"The HeroQuest World is loosely based on the Warhammer World which is the copyright of Games Workshop and is used by their permission."

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Re: What order should the quest packs be played?

Postby Kurgan » December 6th, 2020, 2:55 am

I like to think that the Japanese HeroQuest game system is taking place around the same time as the first 14 quests. My semi-regular gaming group was planning to play (NA-ized) GS, KK, ROTWL, AtOH, WOM, EQP, BQP and then Dark Company.


However we up playing a few GS quests out of order (including the Maze), skipping all but one quest from KK (and ROTWL entirely) and jumping to AtOH, while taking a break and playing the Japanese campaign. We've also played some homebrew quests in between of course. Back in the day we had GS, KK & ROTWL and we played them all, but I think we played KK last, after ROTWL.

Loss of interest by some members and then Covid19 put us off for awhile, but someday we'll get back into it. ;)


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Re: What order should the quest packs be played?

Postby HispaZargon » November 9th, 2021, 7:04 pm

Hi, re-opening this classic thread....

I think we are very fortunate to have again, after almost 30 years ago, three new official questpacks!!

- PROPHECY OF TELOR
- SPIRIT QUEEN'S TORMENT
- THE CRYPT OF PERPETUAL DARKNESS


Then, which order do you think these new questpacks should be played, according to the already existing ones?


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Re: What order should the quest packs be played?

Postby Kurgan » November 9th, 2021, 8:41 pm

Just skimming them over, Prophecy of Telor sounds like it might be kind of the "last mission before retirement" of the Heroes, as the ending implies and it is generally stated that it takes place "a long time" after the initial discovery of the Talisman of Lore. The heroes are being rewarded with re-affirmation of their status as champions (implying they had achieved it once before... but why do this, unless a long time had gone by? Did they become outlaws and come back? Or is it like a couple renewing their wedding vows after a long time to show they've still got it?).

Spirit Queen's Torment is more vague, but the traitorous Orcs to me implies it is either taking place very early (Zargon's power is not total yet) or very late in the war (his soldiers are rebelling/deserting). I could be wrong about this speculation of course.

Not sure about the Crypt of Perpetual Darkness. There was a dragon in the first HeroQuest novel, but each book seemed independent of the others and weren't even necessarily "canon" (depending upon whom you ask).

The order above is the order they were "unlocked" but that says nothing about the story order, if there is one. I would have to study these more, but it may be that they are just all independent adventures each taking place sometime after the original 14 quests.


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Re: What order should the quest packs be played?

Postby Kurgan » November 9th, 2021, 9:43 pm

Having looked at all three now, I'm thinking probably the best one to start with would be Spirit Queen, then Prophecy of Telor and Crypt of Perpetual Darkness last... in terms of maintaining the rise of the difficulty from easiest to hardest. These seem intended for people familiar with HeroQuest already (you could try playing "Rogar's Hall" for an even more difficult trial than The Trial, to get back in the habit, but even if you lose, you don't really die in that one.

It's too bad that Prophecy is so much richer in terms of flavor and Darkness feels like a fan made quest meant to beat you up, but the styles are the styles.


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Re: What order should the quest packs be played?

Postby Cael Darkhollow » November 10th, 2021, 10:18 am

A simplified version for those who only have the HasbroQuest remake 2021:
I still think you need to follow publication order with the remakes of the originals first, before the new quest books.
HeroQuest GAME SYSTEM Quest Book 14 quests
1a. Rogar's Hall (online training quest) Hasbro https://cdn.hasbro.com/faaa3d5019832273570327fcdc971786a399f134/8ce8da71ae03462180a184da7535eab5.pdf don't just google Rogar's hall without HeroQuest or Hasbro or you will get several buildings actually named that at various boarding schools and whatnot.
1b. The Trial, Quest Book HeroQuest Game System
2. The Rescue of Sir Ragnar, Quest Book HeroQuest Game System
3. Lair of the Orc Warlord, Quest Book HeroQuest Game System
4. Prince Magnus' Gold, Quest Book HeroQuest Game System
5. Melar's Maze, Quest Book HeroQuest Game System
6. Legacy of the Orc Warlord, Quest Book HeroQuest Game System
7. The Lost Wizard, Quest Book HeroQuest Game System
8. The Fire Mage, Quest Book HeroQuest Game System
9. Race Against Time, Quest Book HeroQuest Game System
10. Castle of Mystery, Quest Book HeroQuest Game System
11. Bastion of Dread*, Quest Book HeroQuest Game System (*name changed from Chaos)
12. Barak Tor- Barrow of the Witch Lord, Quest Book HeroQuest Game System
13. Quest for the Spirit Blade, Quest Book HeroQuest Game System
14. Return to Barak Tor, Quest Book HeroQuest Game System

KELLAR'S KEEP Quest Pack 10 quests
15. The Great Gate, Kellar's Keep Quest Book
16. The Warrior Halls, Kellar's Keep Quest Book
17. The Spiral Passage, Kellar's Keep Quest Book
18. The Dwarven Forge, Kellar's Keep Quest Book
19. Hall of the Dwarven Kings, Kellar's Keep Quest Book
20. The Great Citadel, Kellars's Keep Quest Book
21. The Eastern Passage, kellar's Keep Quest Book
22. Belorn's Mine, Kellar's Keep Quest Book
23. The East Gate, Kellar's Keep Quest Book
24. Grin's Crag, Kellar's Keep Quest Book

RETURN OF THE WITCH LORD Quest Pack 10 quests
25. The Gate of Doom, Return of the Witch Lord Quest Book
26. The Cold Halls, Return of the Witch Lord Quest Book
27. The Silent Passages, Return of the Witch Lord Quest Book
28. The Halls of Vision, Return of the Witch Lord Quest Book
29. The Gate of Bellthor, Return of the Witch Lord Quest Book
30. Halls of the Dead, Return of the Witch Lord Quest Book
31. The Forgotten Legion, Return of the Witch Lord Quest Book
32. The Forbidden Caves*, Return of the Witch Lord Quest Book (* name changed from caverns)
33. The Last Gate, Return of the Witch lord Quest Book
34. The Court of the Witch Lord, Return of the Witch Lord Quest book

THE SPIRIT QUEEN'S TORMENT Quest Book Mythic Expansion 14 quests
Quest 1 Ruins of Wyvern Keep-Ground Floor
Quest 2 The Brigands' Barracks
Quest 3 Nelath's Tomb
Quest 4 The Goblin Warrens
Quest 5 The Hero Within
Quest 6 The Perilous Escape
Quest 7 The Drowned Temple
Quest 8 The Flooded Catacombs
Quest 9 The Sage's Exile
Quest 10 The Tower of Earth
Quest 11 The Tower of Water
Quest 12 The Tower of Air
Quest 13 The Tower of Fire
Quest 14 The Spire of Spirits

PROPHECY OF TELOR Quest Book Mythic Expansion 13 quests
Quest 1 Return to Melar's Maze
Quest 2 Escape from Melar's Maze
Quest 3 The Great Stairwell (12 levels with various names)
Quest 4 The Tower of Turekk Tor
Quest 5 Melar's Chambers
Quest 6The Ruined Temple of Gilgarreth
Quest 7 The Archives at Arborenis
Quest 8 Telor's Tomb
Quest 9 Halls of the High Mages
Quest 10 The Arena of Misildia
Quest 11 Melar Unleashed
Quest 12 The Rise of Fellmarak
Quest 13 Zargon's Flame

THE CRYPT OF PERPETUAL DARKNESS Quest Book Mythic Expansion 10 quests
Quest 1 The Rat and Candle Tavern
Quest 2 Jail Break
Quest 3 The Marsh of Sorrows
Quest 4 The Lost Mine of Tyjit Shaleaxe
Quest 5 The Sunken City of Buubhealxea
Quest 6 The Tomb of Hate
Quest 7 Halls of Doom
Quest 8 Forge of the Mountain King
Quest 9 Throne of the Death Knight
Quest 10 The Crypt of Perpetual Darkness

I want to contemplate long how and where the new questbooks might fit in with all of the original quests from the original Milton Bradley/ Games Workshop version...
By Crom I'll split you crown to crotch to see if your guts are yellow as I think they are nithing BARBARIAN Ulrich
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Re: What order should the quest packs be played?

Postby HispaZargon » November 10th, 2021, 11:36 am

Kurgan wrote:Having looked at all three now, I'm thinking probably the best one to start with would be Spirit Queen, then Prophecy of Telor and Crypt of Perpetual Darkness last... in terms of maintaining the rise of the difficulty from easiest to hardest. These seem intended for people familiar with HeroQuest already (you could try playing "Rogar's Hall" for an even more difficult trial than The Trial, to get back in the habit, but even if you lose, you don't really die in that one.

Cael Darkhollow wrote:I want to contemplate long how and where the new questbooks might fit in with all of the original quests from the original Milton Bradley/ Games Workshop version...

Hi, I am analyzing the three new questpacks with my own HQ difficulty calculator's algorithm in order to check where they are in terms of difficulty compared with all the already existing classic questpacks. I will share with you the results once available since it takes some time. (something already advanced here for Prophecy of Telor)

About Rogar's Hall quest, my current version of difficulty calculator rules says it approximately has double difficulty than The Trial quest from American version of HeroQuest.


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Re: What order should the quest packs be played?

Postby Pancho » November 10th, 2021, 1:07 pm

If I remember correctly (which is not a given these days!), Rogars Hall is some sort of illusory training dungeon. So even though it might be double the difficulty of The Trial, the Heroes can’t actually properly die in it. They are kinda meant to fail, but learn from the experience. So it still makes sense to have it right at the beginning. The Trial might be easier, but it represents real monsters and real peril, so should be their first step into the real world of Heroquest.


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Re: What order should the quest packs be played?

Postby Nlinindoll » November 10th, 2021, 2:21 pm

I can attest to the difficulty of Rogar’s Hall. My heroes all died before competing a third of the quest. Lotta fun as Zargon. Not so sure how the heroes felt about it! Haha
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