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no shields on defense roll there for sure.

This!Cael Darkhollow wrote:To be honest, I'm not sure why anyone has a problem with that, some of the mental gymnastics required to deny it that I just read are amusing...
Still doesn't change the fact that I loved and still love the setting, the perfect almost generic fantasy trope Tolkienesque D&D type world for table/board gaming including HeroQuest gaming...
...but to make a claim that HQ isn't a part of Warhammer officially or was never meant to be by the game developers isn't tenable.
1BP,
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1BP,
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5BP. US
3BP, US
4BP.

the plastic HQ gargoyle figure is clearly a chaos bloodthister demon
the elf figure and elves from the elf quest pack are the exact same style as the warhammer woodelf army builder standard plastic elves which are based on warhammer art
is the White Dwarf mascot from Games Workshop and the painting it is based on is found many times throughout warhammer materials including on page 135 of the 3rd edition Warhammer fantasy battle rulebook
, goblins
, mummies
,
zombies,
skeletons and ogres are the exact same style as then contemporary Warhammer figures based on warhammer art
are the exact same as warhammer chaos warriors (duh)

Cael Darkhollow wrote:HeroQuest was undoubtedly in the Warhammer Fantasy setting, until now that is...with the HasbroQuest rerelease of HQ (2020 Haslab crowd-fundraiser and 2021 release) and no involvement from GamesWorkshop, HQ will no longer officially be part of the Warhammer world. At least that version won't be, and that makes me sad



wallydubbs wrote:There's no question that Hero Quest is based off of Warhammer; however, names of places and characters have changed, primarily due to Milton Bradley's ignorance and breaking the alliance with Games Workshop. Some things just weren't thought out or even considered, much like the location of the Ogre Horde, their base is nowhere near the Empire in Warhammer.
A map of Warhammer accompanies the Return of the Witch Lord expansion, which is supposed to take place in an abandoned city named Kalos, which cannot be found on said map.
There's also several locations meantioned in Frozen Horror that do not appear anywhere on a Warhammer map. Unlike Return of the Witch Lord, Frozen Horror was created in the US after the Games Workshop collaboration ended. At this point the North American expansions drifted away from the Warhammer conceptualization with the inception of things like the Frozen Horror and Polar Warbears. Ignoring all basis of location and fabricating names that do not exist in Warhammer we're forced to try and make sense of this for the sake of Hero Quest continuity. As unfortunate as it is, some areas in Warhammer need to renamed, others have to be thrown out completely. The games do indeed leave much unaccounted for, and without a precise map to go on, it's not wrong to use Warhammer to fill in the blanks. But as the HeroQuest world is only based off of Warhammer, any changes made in the game locations are susceptible to recording over preexisting places.
andThere's no question that Hero Quest is based off of Warhammer
but then somehow isn't the Warhammer world later is like saying that early European explorer maps of the New World aren't really the Americas because many place names have changed, some just aren't found on the new maps or the old maps are slightly incorrect topographically or don't match exactly so they aren't really America but just based off of it. Nonsense.HeroQuest world is only based off of Warhammer



b_0 wrote:The spelling variation between Morcar and Morkar shouldn't matter. Precision in orthography is a somewhat modern concept. Shakespeare used to spell his own name about 50 different ways.



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