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Doug Hopkins asks: What do you Want to see in HeroQuest?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Kurgan » September 4th, 2024, 11:20 am

Orcs and Halflings are there.


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby LucaRocks » September 4th, 2024, 12:33 pm

Let's get some DND monsters in there!

There doesn't have to be a whole lore driven thing about why HQ and DND is crossing over. Just do a one off for fun. Many of us are probably using DND proxies anyway. Why not give us official ones? A mimic, beholder, Drzz with panther animal ally, gelatinous cube... Owl bear.

Would be just for fun. But it wouldn't go that far off from what HQ is about
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby carthoz » September 4th, 2024, 3:04 pm

LucaRocks wrote:Let's get some DND monsters in there!

Please no. I really like to have at least one game on my table that isn't massively influenced by the DnDisms you can find nearly everywhere nowadays.
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Kurgan » September 12th, 2024, 12:07 am

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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby The Admiral » September 12th, 2024, 4:44 am

I want the wizard and dwarf quests as close to their original form as possible. I have wanted these for many years, and if we got these and nothing else ever again I'd be very, very happy.

Obviously Wizards of Zargon would be cool just for completeness, but that is a distant second to the above.

I have really liked their two original quest packs (RotDM & JoD), so happy to see them bring out more and I love the hero boxes with skill cards.

I think AH are doing a great job with this new release, they just need to give me exactly what I want and nobody gets hurt ;)


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby wallydubbs » September 12th, 2024, 6:45 pm

The Admiral wrote:I want the wizard and dwarf quests as close to their original form as possible. I have wanted these for many years, and if we got these and nothing else ever again I'd be very, very happy.

Obviously Wizards of Zargon would be cool just for completeness, but that is a distant second to the above.

I have really liked their two original quest packs (RotDM & JoD), so happy to see them bring out more and I love the hero boxes with skill cards.

I think AH are doing a great job with this new release, they just need to give me exactly what I want and nobody gets hurt ;)


Yes, I totally agree with Admiral: Wizard and Dwarf quest packs as well as Wizard's of Morcar and maybe even Dark Company the Advanced Quest. Oh! Also the Ogre Hero, which I doubt they'll do but it would be pretty cool.

I'm against the whole D&D suggestions. It feels like a lot of HeroQuest has been guided towards the D&D path with the introduction of the Druid, Warlock and Bard.


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby The Admiral » September 13th, 2024, 3:18 am

wallydubbs wrote:
The Admiral wrote:II'm against the whole D&D suggestions. It feels like a lot of HeroQuest has been guided towards the D&D path with the introduction of the Druid, Warlock and Bard.


Yes, no D&D. I like the new heroes though, but not the Orc Bard which is ridiculous. I've got nothing against a cool orc hero, such as a Half-orc, or a rogue Black Orc, but I don't accept an evil orc strumming tunes on a lute and reciting amusing tales in song. Nonsense! I did use him though. He was a useful special henchman in SQT, but he won't appear again.


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby Vorimir » September 13th, 2024, 8:25 am

When (if) D&D is in, I´m out.
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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby wallydubbs » September 13th, 2024, 11:30 pm

The Admiral wrote:
wallydubbs wrote:
The Admiral wrote:II'm against the whole D&D suggestions. It feels like a lot of HeroQuest has been guided towards the D&D path with the introduction of the Druid, Warlock and Bard.


Yes, no D&D. I like the new heroes though, but not the Orc Bard which is ridiculous. I've got nothing against a cool orc hero, such as a Half-orc, or a rogue Black Orc, but I don't accept an evil orc strumming tunes on a lute and reciting amusing tales in song. Nonsense! I did use him though. He was a useful special henchman in SQT, but he won't appear again.


I hate to say it, but I've tested him a few times and he's ridiculously powerful. Although points-wise the Warlock ranks in last, but through experience I think the Rogue is the weakest hero. The Bard has a spell that can heal more then one hero, a sleep spell and a reoccurring inspiring spell. He's not restricted from armor, only has an intensive to postpone getting armor, but he has no restrictions on weapons And can even wield a Battle Axe for 4 attack dice, which seems wrong for a Bard. The only downside of the Bard is 5 Body Points and that his reoccurring spell can't be cast on himself. He's quite a powerful character. A real Bard wouldn't be skilled with combat weapons, so giving him a -1 attack dice would be more like it.


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Re: Doug Hopkins asks: What do you Want to see in HeroQuest?

Postby j_dean80 » September 14th, 2024, 1:29 am

wallydubbs wrote:
The Admiral wrote:
wallydubbs wrote:
The Admiral wrote:II'm against the whole D&D suggestions. It feels like a lot of HeroQuest has been guided towards the D&D path with the introduction of the Druid, Warlock and Bard.


Yes, no D&D. I like the new heroes though, but not the Orc Bard which is ridiculous. I've got nothing against a cool orc hero, such as a Half-orc, or a rogue Black Orc, but I don't accept an evil orc strumming tunes on a lute and reciting amusing tales in song. Nonsense! I did use him though. He was a useful special henchman in SQT, but he won't appear again.


I hate to say it, but I've tested him a few times and he's ridiculously powerful. Although points-wise the Warlock ranks in last, but through experience I think the Rogue is the weakest hero. The Bard has a spell that can heal more then one hero, a sleep spell and a reoccurring inspiring spell. He's not restricted from armor, only has an intensive to postpone getting armor, but he has no restrictions on weapons And can even wield a Battle Axe for 4 attack dice, which seems wrong for a Bard. The only downside of the Bard is 5 Body Points and that his reoccurring spell can't be cast on himself. He's quite a powerful character. A real Bard wouldn't be skilled with combat weapons, so giving him a -1 attack dice would be more like it.


The Hero card only calls him the Bard and not Orc Bard, so I just use a human bard mini and ignore the picture.
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