by wallydubbs » April 16th, 2024, 10:10 am
I had my second playtest of Baker's new game "Where Heroes Dare," I played with a different character and did fairly well as we replayed one of the earlier scenes and then jumped to the boss battle. It was very fun and interesting and I look forward to it coming out on the market.
I was able to get a few inquiries about HeroQuest regarding Dark Company or the Advanced Quest. He told me that he was approached by Hasbro about it AFTER the collaboration with Games Workshop ended as it was meant to be Exclusive. He had intentions to put this into Quest Pack form but Hasbro/Milton Bradley were on limited funds for this and settled with a poster, that he found overly disappointing. When I asked about the Ring of Brilliance and his intentions there, he said that it was a long time ago and he couldn't remember without looking up old notes.
We also touched on the Prophecy of Telor a little bit where I inquired about unmarked chests in the final pack and the level of difficulty. He had told me that he based the quests on this quest pack with base heroes in mind, no equipment. The mind points dynamic, he was pleased to implement as in the original mind points were rarely ever used. He also told me that he had only ever written a rough draft of the questbook, was never allowed time to playtest it, as Hasbro handled everything after the rough draft. He told me that they didn't allow him to introduce any new artifacts. This slightly confused me as I pointed out Fortune's Longsword and Ring of Fortitude... This leads me to think that these were not his ideas.
As the afternoon progressed and everyone talked about the Dungeons of Hope event Baker admitted that many Zargon's know HeroQuest better then he does as the game has gone under many changes since he first made it and it was so long ago that there were many things he has since forgotten.
He also said many people have come up to him with many specific circumstances that he never accounted for when designing the game, which is why he left ultimate authority to Zargon's discretion.
He told me many of the questions the YeoldeInn community has he may not have the answer off the top of his head due to the fact that he designed the game over 20 years ago, so he suggested I send him some questions via email so he could look through his old notes.