When I was referring to iconography I was more thinking of its use to simplify presentation on cards (and reduce language dependencies). I've attached an image of some Mice & Mystics cards as an example of what I'm talking about.
You can see on the "Collin" mouse card (the equivalent to the character board and/or monster cards) the use of numbered icons to indicate the equivalent to Movement, AD, DD, MD and the use of a number of hearts to represent BP and the layout and colour coding of the card, you could easily see how this or a similar style could have been used for HQ Character Boards and Monster Cards, a row of numbered icons, like shield icon for DD instead of a stats table using the word "Attack Dice", "Defend Dice" and so on
Equally looking under Collin's card at the two "search" cards, equivalent to HQs equipment cards, again the layout is good, and the use of numbered icons and keywords, the shield icon with the DD bonus on the top left corner matching the DD icon from the character board for armour cards, the equivalent for AD in the same position on the weapon card. The use of icons or keyword or labels for ARMOUR, WEAPON, MISSILE WEAPON and similar categories, you could easily add an icon of a gold coin with a number value to indicate cost, a hero icon to represent which hero could use the equipment if limited to one, like Wizard only or my preference a "BASIC" icon on weapons that Wizard can use and so on.
This standard look and feel I think enhances and simplifies the game, a character/monster card/board with a shield icon with the number 2 combined with an armour card for a Helmet that has the matching shield icon with a number value of +1 automatically suggests that you roll 2DD as standard then add 1DD to give 3DD as standard if armed with the shield, without you having to even read the rulebook.
A gold coin icon with 100 on it is less wordy, easier to translate and more space efficient "This item costs 100 gold coins" and so on.

= one hit
= one hit & pushback
= cancels one hit











