wallydubbs wrote:So I finished reading through the first quest pack and I like a lot of the changes you made, such as the introduction to Melar's Maze as well as the additional body points to the bosses, and all the added monsters to the final battle with the Witch Lord.
Aside from the few errors noted in my previous post, everything else seemed in accordance with the quest book.
I do have a question about Quest 4, however: there's a note at the bottom specifying Gulthor is an unpredictable follower of Tzeentch... who or what is that?
There's also 2 slight continuity errors (not yours) that you could fix:
1.) At the end of quest 14 you leave the note that all surviving heroes are awarded the title of "Champion" by the Emperor. The error here is that the Emperor is already out leading his forces against Morcar and then retreating to Karak Varn... he doesn't have the time to bestow such an honor onto the heroes. The whole point of going after the Witch Lord is to prevent an attack from the rear.
This is why, again, I'd suggest adding the Trial somewhere in the middle, possibly between Quests 7 and 8 (as there are 14 quests, right in the middle sounds right). It IS an official quest, and it would make more sense why the Emperor would send his Champions out to defeat Balur and have them retrieve the Star of the West.
2.) There may be a continuity error in the Epilogue, when it's revealed that the Witch Lord is still alive, itcsays he retreated to Black Fire Mountain... as this is one of the very few regions noted in Hero Quest (I believe this is also where the heroes fought and killed Balur). Yet in Return of the Witch Lord, the setting is moved to Kalos. So unless Kalos is a fallen city under Black Fire Mountain, there seems to be an error.
Hmmm I'll have a look into those continuity errors. Don't want to change to much or the temptation to rewite a lot of the fluff may become overwelming!












