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Age of Sigmar: HeroQuest

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Age of Sigmar: HeroQuest

Postby Spookyhappyfun » January 7th, 2019, 12:03 pm

lestodante wrote:So I think the best way to release a new version of Heroquest should be : leave the game as it is now, correcting the few mistakes (short sword card for example), including a new bestiary table (or cards) featuring easy mode (EUR bestiary with 1 BP for each monster) and hard mode (USA bestiary with multiple BP), a new rulebook featuring advanced and optional rules (use of special dice with different faces, new way to search traps and more), including the Chaos Spells cards for the villains, new cards featuring also extra (balanced) equipment, artifacts, treasures, few extra miniatures for Sir Manfred, Witch Lord and other villains or NPC. A separate modular board could also be available separately. All the artworks should remain the same and the new ones must be compatible with the old one. They should also re-release all the expansion packs adding a new sprue of figures like Skulmar and Kessandria and the extra artifact cards but at the same time they should put on the market brand new questpacks that we could buy to expand the game with new quality miniatures, tiles and cards.
That is, in my opinion, the best and only way to release a new version of HeroQuest.


I love this! That's exactly the way to do it.

j_dean80 wrote:I would be fine with new official expansion packs being released. Leave the original nostalgic game alone. The expansions should come with classic style Citadel miniatures (no more gluing arms and heads on). I like some of the newer models released but come on...can't I just get one that is ready to play without spending an hour or so gluing it together?


Also this! See if they can get some of the classic modelers to do some of the new minis so they match the Oldhammer style.

I don't play Warhammer, so I've only read about AoS, but I hate that they ditched the Warhammer Fantasy world and replaced it with this weird new thing. I mean, I'm glad people are happy with it and it must sell or they wouldn't have done it, but I feel like there was a real charm to the classic world and it had a unique feel that I haven't seen elsewhere. HeroQuest has a bit of this feel, but converting it to AoS would absolutely kill what made HeroQuest great. A new version in a classic fantasy setting would also probably fail (as seen with the HQ20) since part of the love is rooted in nostalgia, but removing that setting altogether just seems unconscionable.


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Re: Age of Sigmar: HeroQuest

Postby Goblin-King » January 7th, 2019, 2:50 pm

Spookyhappyfun wrote:I don't play Warhammer, so I've only read about AoS, but I hate that they ditched the Warhammer Fantasy world and replaced it with this weird new thing. I mean, I'm glad people are happy with it and it must sell or they wouldn't have done it, but I feel like there was a real charm to the classic world and it had a unique feel that I haven't seen elsewhere. HeroQuest has a bit of this feel, but converting it to AoS would absolutely kill what made HeroQuest great. A new version in a classic fantasy setting would also probably fail (as seen with the HQ20) since part of the love is rooted in nostalgia, but removing that setting altogether just seems unconscionable.

30 years of worldbuilding will make a setting feel unique and developed |_P
The new setting is really cool, but admittedly it's something very different. If your refined taste is only for your fathers Tolkien-orcs and elves, you won't find anything of value here.
Burning the Old World was a tragedy, but I can see why they did it. All those companies making miniatures trying to cash in on GW's IP.
The result is all their miniatures being distinctive to the extreme. It's not a dwarf; it's a Fyreslayer.

I don't think converting HQ to AoS in itself would kill what makes HQ great. In which case I dare say the game was never that great to begin with!?
But I agree... I think it's more of a mentality thing. It's as much about tradition as it's about gameplay. Doing anything other than original HQ would just feel wrong.

As for HQ25, that dumpster fire failed for multiple reasons... :roll:


This reminds me of when the Commodore company tried to release a PC. It was a regular modern PC, but in the shell/style of the Commodore 64.
Turns out people would rather have had the exact opposite. They didn't so much care about how it looked, as long as they could use it with original games and hardware.


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Re: Age of Sigmar: HeroQuest

Postby Daedalus » May 14th, 2021, 2:44 pm

After reading this years-old thread, I feel it should be compared to the Avalon Hill HeroQuest that will actually be released. Though the entire thread is interesting to reread in retrospect, I choose to dissect this post (with apologies to lestodante):

lestodante wrote:But one thing is if they do the same game with all the original stuff but just updating questbook and rulebook by correcting the mistakes or the unclear parts; also including extra miniatures and a new questbook like they already did with the Dark Company (but with a poor result in my humble opinion).
Another thing is if they will came with a different game quoting "HeroQuest" just in the name to attract HQ fans like a spanish company already tried to do.. . .

So glad it will actually be the former case this time around ratber than the latter.

lestodante wrote:. . . So I think the best way to release a new version of Heroquest should be : leave the game as it is now, correcting the few mistakes (short sword card for example), including a new bestiary table (or cards) featuring easy mode (EUR bestiary with 1 BP for each monster) and hard mode (USA bestiary with multiple BP), . . .

AH's version will mostly leave HeroQuest the same. While the Shortsword issue doesn't appear to be on their radar, some issues will be addressed, such as clarifying how monsters block LoS in a corridor. Monster Cards will be used, though EU monster Body Points won't.

lestodante wrote:. . . a new rulebook featuring advanced and optional rules (use of special dice with different faces, new way to search traps and more), including the Chaos Spells cards for the villains, new cards featuring also extra (balanced) equipment, artifacts, treasures, few extra miniatures for Sir Manfred, Witch Lord and other villains or NPC.. . .

AH won't be adding optional or advanced rules in a book form, but at least one expansion, The Spirit Qieen's Torment, may include new rules for playing those Quests. Chaos Spells will be included, as will Equipment Cards. Of those, only the EU's Spear Card and possibly a Wand will be added in as "new" to the NA version. Artifacts cards will be a repeat from the NA game, but the NA Treasure Cards will see the addition of Holy Water ported from the EU Treasure deck. Sir Ragnar (Manfred) and the Witch Lord, as well as Mentor can be gotten from Mythic Tier pledges.

lestodante wrote:. . . A separate modular board could also be available separately. All the artworks should remain the same and the new ones must be compatible with the old one.. . .

While there will only be a single bifold board that mostly resemble the original, it will wisely feature larger squares. Max Dunbar's new black and white art should passibly match with Gary Chalk's style. The card backs and card size aren't looking like a match for compatibility, nor does the art style of the Hero and Monster Cards match original HeroQuest. These times are a-changing.

lestodante wrote:. . .They should also re-release all the expansion packs adding a new sprue of figures like Skulmar and Kessandria and the extra artifact cards but at the same time they should put on the market brand new questpacks that we could buy to expand the game with new quality miniatures, tiles and cards.. . .

KK and RotWL are coming back for the reprint at the Mythic Tier. I really hope the Artifact Cards see an improvement. Skulmar and Kessandria won't be released, but the male and female Dread Sorcerers should work fine. Also, Orcs, Goblins, Abominations, Zombies and Mummies will see female versions.

As a new Quest Book, Stephen Baker's Prophecy of Telor promises to be something special for our ilk. The Crypt of Perpetual Darkness by Joe Manganiello was to contain a dragon mini and tiles. Maaaybeeee it will yet see production. As for AtOH, WoM, the EQP and the BQP, they remain a far-off possibility with only the weakest of acknowledgement for future plans.

lestodante wrote:. . . That is, in my opinion, the best and only way to release a new version of HeroQuest.

Well, at least AH's release is something that we are really getting! Who knew? Here's a shout out to all those true believers among us. Thanks for the topic Goblin-King! |_P :cheese:
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Re: Age of Sigmar: HeroQuest

Postby iKarith » May 18th, 2021, 5:01 am

I was under the impression the new board was going to be quad-fold? Has that changed?
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Re: Age of Sigmar: HeroQuest

Postby Daedalus » May 19th, 2021, 1:01 pm

Hmm . . . I think you remember rightly.
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Re: Age of Sigmar: HeroQuest

Postby Kurgan » May 19th, 2021, 4:26 pm

Where did they actually say it would quad fold? I'm fine if that's the case, but I thought that was just speculation...


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Re: Age of Sigmar: HeroQuest

Postby iKarith » May 19th, 2021, 11:11 pm

I believe it was in the video, but I'm on a slow link just now.
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Re: Age of Sigmar: HeroQuest

Postby Daedalus » May 20th, 2021, 2:43 am

Yeah, that's probably it. I searched and only found a BGG member who made the claim. It is possible however he was referring to the mockup picture where the box appears shorter than the width of the board.
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Re: Age of Sigmar: HeroQuest

Postby iKarith » May 21st, 2021, 5:46 am

Daedalus wrote:Yeah, that's probably it. I searched and only found a BGG member who made the claim. It is possible however he was referring to the mockup picture where the box appears shorter than the width of the board.


Actually, it appears in the digital concept that the box is not bigger in either direction for the board to fold in half. And no, it's not stated in the Pulse video, nor the Avalon Hill website nor the HeroQuest twitter. So it's been presumed from the digital rendering, and the fact that the box would have to measure at least 19.5 inch x 14 inch and the digital renderings suggest a box that is smaller than that.
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