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Making a modern HeroQuest font

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Making a modern HeroQuest font

Postby Anderas » November 4th, 2015, 4:39 pm

Ranges

Self
Image

Adjacent
Image

Diagonal
Image

Entire Room
Image

Ranged
Image

Ranged Magic
Image

I am open for suggestions... i am not entirely satisfied in fact. :) They are meaningful but don't really have style.


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Re: Making a modern HeroQuest font

Postby Count Mohawk » November 4th, 2015, 5:02 pm

Here's my idea for a "whole room" icon:
Image

I should probably put something else on top of the checkerboard, instead of a silhouette, so as to indicate the "targeting" part of the range. "Self", as slev said, can be that last icon from the Misc. panel.


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Re: Making a modern HeroQuest font

Postby Anderas » November 5th, 2015, 4:50 am

The checkerboard is too detailed to use it in a font, I think.

I need one more symbol:
"Heavy" as in "heavy equipment" which will not be accessible to everybody.

I just started to be kleptocreative on Sotiris' System.


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Re: Making a modern HeroQuest font

Postby slev » November 5th, 2015, 6:50 am

A rhomboid weight shape would work nicely for "heavy", I'm sure. It was used to great effect in the old CMG, "Ronin".


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Re: Making a modern HeroQuest font

Postby cornixt » November 5th, 2015, 10:38 am

clmckay wrote:Hmm....I like the idea of hash marks. Do you really need over 5 though?

Couldn't any number be made from 1 - 5 hash marks?

Erm, you are probably right. Stacking multiple is only going to conserve a small amount of space, so 1-5 would probably work okay.


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Re: Making a modern HeroQuest font

Postby slev » November 5th, 2015, 12:23 pm

Certainly eems like we're getting there!

Just a few of Anderas' requests left I think!


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Re: Making a modern HeroQuest font

Postby Count Mohawk » November 6th, 2015, 1:57 am

A few more icons I did today:
Image

We're getting there icon-wise. I just have to figure out what settings I need to change to make Photoshop treat Arial-HQR and HQModern the same (i.e. read the icons properly). I think it likes it better when I use icon slots that already exist, but there's not that many letter glyphs with tildes and accents I can overwrite. For example, I tried replacing the original glyph for the letter "D" with one of my icons and Photoshop liked that just fine.


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Re: Making a modern HeroQuest font

Postby slev » November 6th, 2015, 3:42 am

The big question now is, what font to base it on?

The realistic options:

Caxton
ITCClearface
Plantin
Arial
Something esle

My call is currently for ITCClearface, as I've been convinced by how good it looks on Mohawk's cards.


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Re: Making a modern HeroQuest font

Postby Anderas » November 6th, 2015, 8:14 am

Anderas wrote:I have gone through my list and found nearly everything. Now there are only some things left to do.


Equipment materials (optional & quite low importance): Wood, Metal, Fabric, Leather: I guess I can live without them.

Equipment nature: Scroll, Potion, Weapon, Armour, Equipment: I think only potion and "equipment" are missing. "Equipment" is for everything that doesn't fit in the other categories, like the toolbox.

houserules - Additional movement (run), Wait to be last, Go First: guess I can live without in fact.

Nearly done! Cool!


I wanted to copy and paste, instead I edited the original post. On a smartphone you definitely don't have the overview.


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Re: Making a modern HeroQuest font

Postby slev » November 6th, 2015, 8:27 am

the flask could be potion or quipment.

Likley a more traditional potion icon allows the flask to be equipment.

Additional Movement can be two overlaid boots. Wait can be an hourglass.


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