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Goblin-King wrote:But there is a trap in front of the monster!
No search for you my friend!
Good points I would saytorilen wrote:I love the idea - and I would have to say that if either is not disarmed, both trigger and the hero is buried in the pit.
Harsh, yes, but in higher "level" quests, that is kind of the point. The heroes should be able to handle stuff like that
by that point. Perhaps you have rules to allow for better disarming, or magical items or something.
On a side note, this got me thinking about some other traps. Hero finds trap A, and goes to disarm it - whether he
does so or not, trap B is triggered, shooting an arrow from behind the hero/party, hitting an entirely different hero.
This would be great, since many times the wizard is kept in the back of the group to keep him safe.
(evil laugh here)









Malcadon wrote:...By the way. If a Pit Trap and Falling Rocks Trap have been placed on the same square (by a rotten bastard of an EWP) and are triggered at the same time, would it leave a hole, would it block the way, or would the rocks bury the Hero alive while fulling-up the hole for other Heroes to safely walkover? Better yet, could a Hero disarm both traps with one action - seeing how the Hero has to be in that square to disarm them - and even if you can disarm both, do you make a roll for both traps, or do you have to make two separate rolls?



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