Searching for traps may only be done on as many squares as the Hero has in mind points.
I really really like that.
Even though Beernut's game, Archetypes doesn't use them...
at Xmas my (now) 17 yr old cousin asked me if I had brought HQ with me! I was suprised and promised him that next time I would bring it! I will be sure to put that rule into the game!
As for me, undead:
Zombies = brainless - they attack the nearest target, switching to whoever is closest in LOS.
Skeletons = vicious - they will select a target and follow him relentlessly until he is dead.
Mummy = intelligent - they go for the most powerful enemy; sometimes they go for the one closest to death.

























