I have it only last one turn. Here's the full list:
Lore of Fire
Flicker of Flame For each skull rolled, the target loses 1 Health point. Normal defense allowed.
Flaming Sword For each skull rolled, the target rolls 1 extra die when attacking in this or their next turn (choose).
Lore of Water
Like Fluid If more than 1 skull rolled, target may move through spaces that are occupied by any creature.
Calming Wave For each skull rolled, the target rolls 1 fewer die when defending before the end of their next turn.
Lore of Air
Breeze Along If more than 1 skull rolled, the target may move double their normal movement in their next move.
Whirling Gust For each skull rolled, the target rolls 1 fewer die when attacking in their next turn.
Lore of Earth
Granite Skin For each skull rolled, the target throws one extra die to defend in this or their next turn (choose).
Shift Stone For each skull rolled, caster may move through one wall or one-square block in their next move.















