Kurgan wrote:It's not that I don't like them, I just mean I like the originals a whole lot better. Reaper undead tend to be a lot more generic looking. The "bendy" thing could be bypassed by getting only Reaper Black figures (or going full metal alchemist and getting Dark Heaven Legends).

"The Fullmetal Alchemist. Sounds heavy. Tell him I like the feel of it."
I actually don't mind the bones minis much. I suspect you might want to go the extra mile of a paint sealer on them so if they do get bent a little, your careful acrylic paint job isn't as likely to crack and flake. Otherwise, the elastic polymer is actually kind of preferable in some ways in that they're easier to store and a LOT less fragile. I've had one of these bendy little guys that unbeknownst to me has been rattling around in a Chessex dice/figure box for who knows how long, knocking around inside a big cardboard box with other things that have been rifled through dozens of times. It's fiiine. A metal figure would likely have a bent sword. A plastic figure might be okay. A resin green figure would absolutely have snapped.
Of course this elastic polymer figure was a prepaint so … I mean, if I think I could produce similar results and I'm actually legally blind … it ain't amazing. But it's table-grade like all these prepaints usually are, and it's fine for its intended purpose.
Kurgan wrote:I ended up with "more than enough" of several character types (I have extra Fimir and Undeads, but I'm not complaining).
The complaints are minor. Painting them was a little trickier and after taking them out of storage sometimes they need to be bent back into place, but that's about it. I do the same thing with many characters' swords anyhow.
The "wire as reinforcement" thing is what I use for broken off swords (repaired with cocktail/sandwich skewers which come in sword/spear form) and for wire I use those little rubber coated twisty ties that come with electronics to wrap cords. I used my mini hand drill to hollow out the part, insert the wire, fill with acrylic plastic putty, etc. But I wouldn't bother with something like this though that is an interesting suggestion! Like creating a stick figure, an internal "skeleton" for the skeleton, though not sure how well the polymer takes drilling (not soft enough to just push the wire through I don't think). I wouldn't want it to show, though once painted it might not be too noticeable.
How're you storing them? Part of why I'd want to consider rebasing HQ if the HQ bases (particularly the EU ones) weren't so iconic is that there's no real easy way to get a magnet in there. Some people magnetize their minis for paint—I'm thinking I'd want to magnetize them for storage. Give them a little foam to bounce off of if they get knocked loose, but a magnet embedded in a slightly hollow base means the mini will have slightly extra weight at the base and a little ferrous metal in the storage solution will keep them pretty well in place. Standard HQ bases don't really permit that. The Hasbro remake ones should, as would the oldskool round and square slotta bases from eons past.
Kurgan wrote:The Citadel Ogre used in HQ (AOTH and EQP) makes me think they started with the Orc design, then made him over as a fat slob and gave him more cartoony eyes. They're like mutant caricatures. Still, those moveable arms and heads make them kind of fun. They really do look like they love doing what they do (just like the Orcs).
Probably because my visual sense of fantasy creatures is based on childhood depictions of LotR more than HQ (it's gotta be a very nicely painted model under the right lighting for me to see the details), I'm actually not the greatest fans of the GW sculpts other than today I love their vintage simplicity, especially since I might one day start learning to paint with them, and low detail models are easier to paint passibly well.
Still, my perceptions are what they are:
Goblins are small, a but lighter shade of green, long-nosed, pointy-teethed, kinda knobby arms and legs, and you're likely to hear a high/rough nasty little laugh out of them as they delight in casual cruelty because they can. Not supremely intelligent, but fairly clever (which aids their cruel amusements.) Nasty little pieces of work. Hobgoblins are are larger, stronger, more man-shaped goblins. A little smarter (they may speak our languages) and their skin tends toward orange. Just as mean, making them dangerous.
Orcs are bigger, darker green, short legs, slow, long and beefy arms, dumb, and brutal. Most aren't leader material, obeying those that are (and those who command them all) out of fear. Uruk-hai are, like hobgoblins, more intelligent. But it's kind of more a hunting beast's intelligence than man's. They are more man-shaped but ripped AF and with larger claw-like hands, and I picture them with bluish black skin (not dark brown as in Africa, but midnight blue or black as in paint!) Like any greenskin family creature, they'd tend to be nocturnal, but part of the magic that made the uruk-hai the creatures that they are made them also able to function in day. And they'd move almost silently despite their size—predators.
Didn't know the lore for fimirs growing up. Would've figured them to be essentially lizardmen. Find them near water, especially swamps, not fond of the cold at all. Tough like an orc, but more dangerous to fight.
Ogres would be bigger than orcs, slow, kind of gray skin, tougher all around, and they're more likely to eat you than the orcs (not that the orcs won't…) A troll would be again more man-like, but about 8 feet tall, but share the orc's brutality (but have more intelligence.)
I figure all of these … perfect for your melee fighters. A wizard can use some of his less powerful spells on one in a pinch, but these things are for swords and spears and axes and bows, not spells.
The undead … Skeletons should be pretty fast, and swords should NOT be much good against them. Use an axe. Or have your wizard whip up some fire—fire should do double damage against any corporeal undead, whomever is wielding it. Grab a log out of the fireplace, barbarian! It'll do more good than a sword, and almost as much against a skeleton as the dwarf's axe. Elf, you're hosed, stay back.
Weapons should do more against zombies and mummies, but again the axe and fire are going to shine here. Against non-corporeal undead, ONLY magic should be effective, and if you're dealing with ghosts and spectres and the like, you REALLY want a cleric.
Chaos warriors should be hard to hit with swords and axes, but hammers and heavy polearms like a halberd should be good choices. Against stone creatures (Wardoz's warriors or gargoyles) you kinda want that hammer or magic to my mind. And who but a mage can effectively battle a mage?
HQ isn't really set up for all of the above way of thinking, I note.
<InSpectreRetro> All hail Zargon!!! Morcar only has 1BP.