I have made my cards myself and used one of the blank card decks they offer.
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Maurice76 wrote:. . . The reason I did this is because soon me and my friends will likely make a run through the game and I'm scanning ahead for what rules would fit our group best. I intend to use Slev's Advanced revision of the rules, which seems to mostly lean on the American version. Since the European version used to be our standard, that is a significant difference. Of course, the American version also has the Apothecaries and with monsters having more bodypoints, it seems likely a lot of gold is being converted into potions when using the American rules. But does it compensate for the disparity between the number of possible treasure searches? Thoughts?




Don't forget Holy Water, that's a decent card. I honestly think they left that out of the US version so as not to offend Christians (some of them were already apparently complaining about D&D being 'demonic'Daedalus wrote:Maurice76 wrote:. . . The reason I did this is because soon me and my friends will likely make a run through the game and I'm scanning ahead for what rules would fit our group best. I intend to use Slev's Advanced revision of the rules, which seems to mostly lean on the American version. Since the European version used to be our standard, that is a significant difference. Of course, the American version also has the Apothecaries and with monsters having more bodypoints, it seems likely a lot of gold is being converted into potions when using the American rules. But does it compensate for the disparity between the number of possible treasure searches? Thoughts?
The NA and EU Treasure decks are similar, but not equal. The EU ratio is 17 good to 9 bad (1 nothing), while the NA ratio is a less-favorable 14 good to 10 bad. The notable difference is the NA deck lacks a 100-gold-coin Treasure Horde card.
I'd keep it much more simple than that. Adding new content to HQ is great but if you add complexity like that it really needs to be because that new complexity is the simplest way of bringing the new content into the game without diluting that content. Adding a sliding number of allowed room searches depending on the room size falls way outside that in my opinion. One search per room, no treasure searches in corridors. You don't want to make gold too easy to get and devalue listed treasure.Maurice76 wrote:Just earlier today I realised that perhaps instead of weighing furniture (if I exclude corridors, the number of searches of 1 per room and 1 per furniture is less than what the base EU rules give which include corridors) I should take room size in consideration. Small rooms would allow for just one search, bigger rooms for more. Let's say the two small 2x3 rooms in the lower left each allow for one search and the big one in the center at 5x6 allows for 4 searches, then you'd get a sliding scale ranging from 6 tiles to 30 tiles. Three intermediate values are then 12, 18 and 24 ... so rooms at a size of 6-12 allow for 1 search, 13-18 allow for 2 searches, 19-24 allow for 3 and 25+ allows for 4. This is just a very rough idea, I haven't yet analysed the sizes of the chambers across the board and hence their allowed searches. Maybe I will have some time tomorrow to ponder about that solution.
As far as my player group is concerned, the last time we played it, we were teenagers. Now we're all 40+. I have no idea how they will play it through now.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:I'd keep it much more simple than that.
Maurice76 wrote: I should take room size in consideration. Small rooms would allow for just one search, bigger rooms for more. Let's say the two small 2x3 rooms in the lower left each allow for one search and the big one in the center at 5x6 allows for 4 searches, then you'd get a sliding scale ranging from 6 tiles to 30 tiles. Three intermediate values are then 12, 18 and 24 ... so rooms at a size of 6-12 allow for 1 search, 13-18 allow for 2 searches, 19-24 allow for 3 and 25+ allows for 4. This is just a very rough idea, I haven't yet analysed the sizes of the chambers across the board and hence their allowed searches. Maybe I will have some time tomorrow to ponder about that solution




Gold Bearer wrote:One search per room, no treasure searches in corridors. You don't want to make gold too easy to get and devalue listed treasure.
Anderas wrote:Say, can someone access this link?
https://www.printerstudio.de/design/dn_ ... 4DA446F776
Just a try


Maurice76 wrote:Not me, it resolves back to https://www.printerstudio.de/index.aspx so I guess there's a session ID in that link you posted.


| Questbook 1: The Gathering Storm | Europe | America | Furniture | Weighted |
| Quest 1: The Rescue of Sir Ragnar | 18 | 40 | 16 | 21 |
| Quest 2: Prince Magnus' Gold | 20 | 40 | 14 | 20 |
| Quest 3: Lair of the Orc Warlord | 11 | 36 | 15 | 18 |
| Quest 4: Melar's Maze | 21 | 40 | 17 | 22 |
| Quest 5: Castle of Mystery | 10 | 40 | 10 | 23 |
| Quest 6: Race from the Dark | 18 | 52 | 18 | 26 |
| Quest 7: The Stone Mage | 17 | 40 | 15 | 22 |
| Quest 8: Legacy of the Orc Warlord | 19 | 32 | 13 | 16 |
| Quest 9: The Fire Mage | 26 | 48 | 17 | 26 |
| Quest 10: The Bastion of Chaos | 25 | 52 | 22 | 28 |
| Quest 11: The Trial | 19 | 44 | 25 | 26 |
| Quest 12: Barak Tor - Barrow of the Witch Lord | 27 | 40 | 14 | 19 |
| Quest 13: Quest for the Spirit Blade | 20 | 40 | 13 | 20 |
| Quest 14: Return to Barak Tor | 23 | 40 | 12 | 18 |
| Questbook total | 274 | 584 | 221 | 305 |
| Questbook 2: Kellar's Keep | Europe | America | Furniture | Weighted |
| Quest 1: The Great Gate | 19 | 28 | 14 | 18 |
| Quest 2: The Warrior Halls | 18 | 36 | 10 | 18 |
| Quest 3: The Spiral Passage | 20 | 36 | 12 | 16 |
| Quest 4: The Dwarven Forge | 24 | 40 | 21 | 21 |
| Quest 5: Hall of the Dwarven Kings | 14 | 12 | 7 | 10 |
| Quest 6: The Great Citadel | 23 | 56 | 26 | 32 |
| Quest 7: The Eastern Passage | 22 | 40 | 15 | 21 |
| Quest 8: Belorn's Mine | 18 | 24 | 10 | 8 |
| Quest 9: The East Gate | 15 | 36 | 16 | 22 |
| Quest 10: Grin's Crag | 20 | 40 | 15 | 22 |
| Questbook total | 193 | 348 | 146 | 188 |
| Questbook 3: Return of the Witch Lord | Europe | America | Furniture | Weighted |
| Quest 1: The Gate of Doom | 24 | 40 | 15 | 21 |
| Quest 2: The Cold Halls | 18 | 44 | 14 | 24 |
| Quest 3: The Silent Passages | 19 | 52 | 18 | 23 |
| Quest 4: The Halls of Vision | 23 | 40 | 12 | 20 |
| Quest 5: The Gate of Bellthor | 25 | 40 | 15 | 24 |
| Quest 6: The Halls of the Dead | 27 | 52 | 16 | 28 |
| Quest 7: The Forgotten Legion | 29 | 44 | 11 | 24 |
| Quest 8: The Forbidden City | 29 | 60 | 19 | 33 |
| Quest 9: The Last Gate | 24 | 44 | 19 | 24 |
| Quest 10: The Court of the Witch Lord | 25 | 44 | 13 | 22 |
| Questbook total | 243 | 460 | 152 | 243 |
| Totals | Europe | America | Furniture | Weighted |
| 710 | 1392 | 519 | 736 |


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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