knightkrawler wrote:phoenixcinder wrote:knightkrawler wrote:Falling Block - none; the mechanism makes it a blocked square after triggering. There is no status for which you'd need an extra tile
please elaborate, that makes no sense, why would they include those tiles then?
There is no tile before it is found. When it is found (trap search), the EWP points at the square, still no tile. When it is triggered it becomes a blocked square.
@Whitebeard, how is it functionally different from a blocked square? I think it's a matter of taste if you need different tiles for that.
As far as I'm concerned you don't need a falling block tile as you don't need a spear trap tile. Same thing...
This is like saying you don't need secret door tiles because the game has doors already. You are correct, the blocked passage and rubble tiles serve the same purpose. But if you print up 5 rubble squares, you will be able to give the board the intended look even in most fan based expansions.
You cannot use spear trap tiles because the trap persists and the players must remember where it is so that they do not get hit again. Even if you play that it can deploy only once, the lack of a tile indicates the spears are launched upwards, but fall back into the floor afterwards. You could deploy a blood stain (use a skull tile?) if someone was hit and it is now obvious which tile to avoid.
Has resigned from the forum and would delete his account if he could.