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Gold Bearer wrote:I think you're missing the point of doing this. It's not to rewrite the rules. It's to create a more useable base than any of the individual versions to make custom rules simpler to implement because it's closer to most people custom rules to start with.TMU wrote:Because of that one prefers EU monsters as you prefer US monsters. And of course it goes with everything else as well. I mean you can do this, no problem, but I just feel that if someone feels a need to rewrite the rules, they will do it from scratchGold Bearer wrote:Why can't it be done? It's just a common base for everyone to work from rather than having at least four (EU1, EU2, US, Japanese) versions. People can then alter it as they like for their own needs.TMU wrote:Yeah this has been thought about, but eventually it can never really be done since some prefer this and some prefer that. That said, most of us have started their own rulesets for personal use.


Preciselyslev wrote:The problem is that if the prices DON'T make sense, it prevents there even being a point in certain armoury items existing, since nobody will buy them.
Looking at the origial UK equipment cards, the Hand Axe and Spear are so close in cost that there's little point picking up the Hand Axe if there's a Spear available. It becomes a non-option.
Sure, they don't have to be ballenced to the gold pice, but something approaching a ballence is needed for the design to make sense.
1BP,
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1BP,
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3BP,
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5BP. US
3BP, US
4BP.

Gold Bearer wrote:Preciselyslev wrote:The problem is that if the prices DON'T make sense, it prevents there even being a point in certain armoury items existing, since nobody will buy them.
Looking at the origial UK equipment cards, the Hand Axe and Spear are so close in cost that there's little point picking up the Hand Axe if there's a Spear available. It becomes a non-option.
Sure, they don't have to be ballenced to the gold pice, but something approaching a ballence is needed for the design to make sense.With that in mind the crossbow can actually go back to 350gp now that it's two handed.
Just for reference, for the original UK equipment you could only have one piece of equipment per card so there wasn't actually any useless equipment but it doesn't make sense for equipment to be limited like that. The prices have to change if they're unlimited.


Yea exactly, with as few custom rules as possible. Even if it's just to copy, alter and then paste, that's what I'll be doing for my pbp game.slev wrote:So, what you're effectively proposing is a fresh rendition of the game rules, and a list of all the various game cards and their costs/effects/values for that rule set, with all the options, to allow the designer to tweak them to their want.
Yea a list of solutions to gaps in the rules is a nice idea. Sorgnirstainslev wrote:The problem then is where custom rulings are needed to allow for things not covered in the original game:
*what order do the heroes draw Spells in if there are more to be chosen due to custom content (e.g, a maxed-out HQR group would be something like Wizard 9 groups, Elf 4 Groups, Dwarf 2 Groups, Barbarian 1 Group)
*what dice are rolled by Henchmen and/or Monsters falling into a Pit of Darkness trap?
*What Chaos Spells count when determining immunity for Sorgnirstain?
There are common solutions for some of these prolems, by they ammount to custom content, which gets beyond your project, unlesss you wamnt to just list notes of when a rules defficiency occurs so that the reaer can create their own rules as needed.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:Yea exactly, with as few custom rules as possible. Even if it's just to copy, alter and then paste, that's what I'll be doing for my pbp game.slev wrote:So, what you're effectively proposing is a fresh rendition of the game rules, and a list of all the various game cards and their costs/effects/values for that rule set, with all the options, to allow the designer to tweak them to their want.Yea a list of solutions to gaps in the rules is a nice idea. Sorgnirstainslev wrote:The problem then is where custom rulings are needed to allow for things not covered in the original game:
*what order do the heroes draw Spells in if there are more to be chosen due to custom content (e.g, a maxed-out HQR group would be something like Wizard 9 groups, Elf 4 Groups, Dwarf 2 Groups, Barbarian 1 Group)
*what dice are rolled by Henchmen and/or Monsters falling into a Pit of Darkness trap?
*What Chaos Spells count when determining immunity for Sorgnirstain?
There are common solutions for some of these prolems, by they ammount to custom content, which gets beyond your project, unlesss you wamnt to just list notes of when a rules defficiency occurs so that the reaer can create their own rules as needed.Wtf is that?


slev wrote:They don't have to be ballenced to the gold pice, but something approaching a ballence is needed for the design to make sense.


Kay. There's a topic somewhere that lists all of the common rule ambiguities so I'll add those soon along with that hammer.slev wrote:It's the magical Warhammer from one of the White Dwarf Quests.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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