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Ettin

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Ettin

Postby Baylor_OgreBane » December 23rd, 2015, 3:00 pm

Goblin-King wrote:When you write D6 defense... what does that mean?

Do you:
1. roll a D6, and then roll an amount of combat dice equal to your d6 roll?
Or:
2. do you just roll a D6 and that's the amount of black shields rolled?

If it's option 2, 2BP might actually be fine as he'll be very hard to hit.

Option 1, that would give it a varying level, possibly a true beast to kill with a chance for newbies to take it on.

Like I said I want it to be a fun monster for both players and GM. Personally I would distance it as much as I can from D&D and its ecology, more along the lines of a rare ogre type monster only hired by evil sorcerers for its muscle and not much else. Thinking about it, we could just come up with our own entomology for the monster!

I got the mantic trolls and they come as 3 models with 4 head variants, so that's where the idea came from. I think it will look funky monkey covered in lemony goodness.
i did have the idea of some sort of animosity between the 2 heads, but would rather that it functioned in game more, hence the random stats, if it rolls low for movement or defense then it has obviously got confused some how, high and both heads are on the ball, that way the GM can make up anything they want to explain the slight randomness to it.
I don't imagine that there would be more than 1 in a dungeon anyway so....


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Re: Ettin

Postby cynthialee » December 24th, 2015, 1:36 pm

As I only have a really big Ettin mini, sticking with old school cannon is my preference.
Now an Ettin midget would certainly be less intimidating and powerful...

Is there a decent mini from anyone that is just a hair taller than our HQ orc minis?

OH!!! OH!!!!
YES!!!

Just before I was ready to post this I had a really nasty idea!
A super intelligent head and a super stupid head.
Roll D6 to see which head controls the beast each turn.
1-3 it is the Einstein head, the dude casts spells!
4-6 it is the retarded head then the dude gets all violent.
When the beast is down 50% of Body Points, one head is killed and we roll a D^ again to see which head lives.

:D

You are welcome world.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Ettin

Postby Baylor_OgreBane » December 24th, 2015, 4:25 pm

cynthialee wrote:As I only have a really big Ettin mini, sticking with old school cannon is my preference.
Now an Ettin midget would certainly be less intimidating and powerful...

Is there a decent mini from anyone that is just a hair taller than our HQ orc minis?

OH!!! OH!!!!
YES!!!

Just before I was ready to post this I had a really nasty idea!
A super intelligent head and a super stupid head.
Roll D6 to see which head controls the beast each turn.
1-3 it is the Einstein head, the dude casts spells!
4-6 it is the retarded head then the dude gets all violent.
When the beast is down 50% of Body Points, one head is killed and we roll a D^ again to see which head lives.

:D

You are welcome world.

not a bad idea actually.... everyone get to work on some rules like this! I COMMAND YOU!!!


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Re: Ettin

Postby Gold Bearer » December 24th, 2015, 7:02 pm

Baylor_OgreBane wrote:
cynthialee wrote:As I only have a really big Ettin mini, sticking with old school cannon is my preference.
Now an Ettin midget would certainly be less intimidating and powerful...

Is there a decent mini from anyone that is just a hair taller than our HQ orc minis?

OH!!! OH!!!!
YES!!!

Just before I was ready to post this I had a really nasty idea!
A super intelligent head and a super stupid head.
Roll D6 to see which head controls the beast each turn.
1-3 it is the Einstein head, the dude casts spells!
4-6 it is the retarded head then the dude gets all violent.
When the beast is down 50% of Body Points, one head is killed and we roll a D^ again to see which head lives.

:D

You are welcome world.

not a bad idea actually.... everyone get to work on some rules like this! I COMMAND YOU!!!
Roll two different coloured D6s, one for the retard head and one for the Tesla head. Whichever is highest is the head that controls the ettin for this turn, if they are the same then both heads try to control the body and the ettin can't do anything this turn.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

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Re: Ettin

Postby cynthialee » December 24th, 2015, 7:40 pm

A mechanic where there is possibility for the monster to be conflicted thus missing a turn sounds good on the surface, as it could tame an otherwise potentially over powered monster. But then my mind turns to the scenario where the door is opened, and heroes pile in taking attacks on the rooms occupants. Ettin is hit for a few points out the gate...EWP gets her turn and rolls conflicted heads...No Ettin action. Players turn: they nuke the Ettin and drop him.
The Ettin never gets an action and just sits there; the EWP gets to roll defend dice for the meat target.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Ettin

Postby Gold Bearer » December 24th, 2015, 8:51 pm

That would be a problem if it was a boss type monster.

Another option would be that it can attack and cast spells in that turn if the dice are the same.

Or it can't do anything on a 1-3 and can attack and cast spells on a 4-6. Still could have the same problem if it's a boss monster but it's less likely. You could just put in the quest notes that it can always attack and cast spells in that turn if the dice are the same because it's special.


Don't believe in religion but merry Christmas everybody anyway. :D |_P :mrgreen:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Ettin

Postby cynthialee » December 24th, 2015, 10:04 pm

A result of attack and spell would be fine with me if this is an end boss type set up for this monster.
But of course that should be like the leader Ettin. His Ettin flunkies should be along the lines of the earlier discussed Ettin, often conflicted heads, low intellect and less Body Points.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Ettin

Postby Baylor_OgreBane » December 27th, 2015, 7:38 am

so Ettin minions and and an Ettin Mommy! A dungeons worth of nasty two headed lemony goodness :D


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Re: Ettin

Postby Baylor_OgreBane » January 23rd, 2016, 5:43 pm

I have the starts of my ettin done, needs some putty, then will do photos as I paint it and its 2 single headed minions.


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Re: Ettin

Postby Daedalus » July 6th, 2016, 4:49 pm

Anderas wrote:Only that 9 dice easily kill a hero in one stroke...

maybe calming him down to ogre values plus a very small bit extra would be good?

knightkrawler wrote:Some Ettin miniatures available are not as tall as a scaled-down 13 feet, so BOB's stats might actually fit.

cynthialee wrote:As I only have a really big Ettin mini, sticking with old school cannon is my preference.
Now an Ettin midget would certainly be less intimidating and powerful...

Is there a decent mini from anyone that is just a hair taller than our HQ orc minis?

Not a decent mini, but a Descent mini! The 2nd edition has smaller scaled minis that include two of this guy that can be picked up on eBay for about US $6:

Image

With some rebasing, they should fit on the board like Ogres. As large figures, they should also be granted diagonal attacks. My stats would be Mv:6 At:4 De:4 BP:4 MP:2

Instead of going with conflicted penalties, another way to go could be an in-unison bonus. Roll a red die with the combat dice when attacking. If a 5 or 6 is rolled, an Ettiin is granted an extra attack cuz, like, two heads are better than one...DUH! DUH!
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