by wallydubbs » February 12th, 2020, 5:16 pm
Let's start off with the main artifacts from the game system:
Talisman of Lore: 150 gold
Reason: Keller's Keep lists a Potion of Restoration at the insane price of 300 gold. This gives +1 to both mind and body. Giving Mind Points the benefit of the doubt and say it's equal to body points, this would weigh 150 for each.
Wizard's Cloak: 350 gold
Reason: Cloak of Protection from the European game system costs 350. Same difference.
Borin's Armor: 1,000 gold
Reason: Plate Mail alone is 850 gold, we can give the movement bonus 150. As regular chain Mail also costs 500, double the defence dice theoretically could mean double the price.
Elixir of Life: 1,200 gold
Reason: already established that 1 Body Point is at least worth 150 gold. But not all heroes have the same amount of body points. 6 would be our average, but this potion not only revives a hero completely, but brings him back from he dead! So I rounded the price up to the highest body points, 8.
Wand of Magic: 600 gold
Reason: I would wager heroic brew being worth about 150. It gives you an extra attack, casting a spell is another action, which could be more or less of value. The Wizard has a limited number of spells and would probably only use this twice max during a quest, but he gets to hold onto it, but legitimately attacks would probably be worth more then a spell.
Ring of Return: 300 gold.
Reason: it's a one use item and really doesn't do a whole lot.
Orc' Bane: 750 gold
Reason: a short sword is worth 150, which is what I'd also rank Heroic brew. Multiply 150 to the average number of orcs per quest . Considering some quests don't even have orcs, we get 4. 4 x 150 +150=750.
Wizards Staff: 200 gold
Reason: the US staff does 1 attack and is worth 100 gold, you're getting doeble the attack for a similar weapon.
Spirit Blade: 900 gold
Reason: a broad sword is worth 300 gold, it gives you an extra attack against undead; a battle Axe is worth 400, but the Spirit Blade is a 1 handed weapon, allowing you to hold a shield in the other hand, which should make more ore less 600. But it's also the only weapon that can kill the Witch Lord, which adds an easy 300.
Spell Ring: 250 gold
Reason: you get to hold onto this item and practically get 1 extra spell each quest... no particular reason, 250 sounds about right fof the value of a spell.