GimmeYerGold wrote: .... Even when I pointed out to this wizard character that he could make better use of his spells....
I was reading through this topic and couldn't help but smile, especially when you updated to inform us your situation had gotten better. The first course of action that came to my mind was definitely to talk it out with your player and figure out why he's behaving the way he is. I'm glad that in this case, that method worked, but when I came across the text I bolded above, I kind of shook my head. Problems within games will always come and go, there's no real immunity, but doing things like this, like telling your players how to play or even HINTING or suggesting that there's a better way to play, is a major No No in my book.
Players are the stars, always, no exceptions. Don't SPOIL them, but they're the stars, and don't forget that they're gonna BE the stars, THEIR way... not your way. It seems to me like this player likes to shine. He's a kick in the door styled player who likes the glory and wants to stand in the spotlight. He wants to get back to town and run from mobs of women and be asked permission by the King to shake his hand. I say, give it to him... in moderation, tastefully. You've gotta make it happen. Firstly, if he isn't happy as the Wizard, I'd LET him play as a Barbarian even if it gives us two barbarians. Having fun comes first in my book and I don't think two barbarians would ruin gameplay so much. Just give the Heroes access to whatever means of magic they might need via some other means. I'd try to discourage two barbarians by letting him play the Wizard his way though, which I'll explain.
The problem with the original Wizard in HQ is he only has 9 spells and once he uses them up, he follows the rest of the Heroes around and feels useless. I'm sorry, but the Wizard sucks. No two characters are created equally but that's a debate for another day. Your "Problem Player" is pooling his resources because he wants to open the door, find a colossal golem that is immune to all forms of damage except Magic, and he wants to unleash a flurry of spells and decimate it with a magical assault that would make the fourth of July seem like baby sparks. I say, give it to him, so here are some ideas...
1. Introduce special Rune Marked doors that can only be opened by a magic user (Elf or Wizard).
2. Devise a way to let the Wizard recover fire spells he's used so he'll start throwing fireballs around more freely. You can place Shrines throughout your adventure like a Shrine of Flame, Shrine of Water, Shrine of Earth, and Shrine of Wind and make it so only a magic user can use them. If they do, the shrine is used up, goes away and the magic user recovers 1 or 2 spells of that element. This way you can control exactly what kinds of spells he's getting back too.
3. Toss in some monsters who are vulnerable to magic. Anytime the Wizard smacks it with magic damage, it inflicts twice the damage.
4. Stop feeding the Heroes too many potions of healing and instead focus on placing Shrines of Water or Earth around so the Wizard and Elf hungrily take back healing spells. Fellow Heroes will appreciate the healing support more and will fight tooth and nail to protect their mages. He'll feel special.
Adjust YOUR game so it's designed around the kind of Wizard he wants to play. Sadly, the Wizard isn't much of a heavy hitter, but you're the GM, you can change that.
Unless you specify your version I'm going by the US rules.