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What sort of GM are you?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

How tough a GM are you?

The Pushover
0
No votes
I could be tougher
1
6%
Somewhere in the middle
10
56%
I could be softer
3
17%
Child eater
4
22%
 
Total votes : 18

Re: What sort of GM are you?

Postby IvenBach » August 15th, 2013, 3:22 pm

knightkrawler wrote:That barbarian runs over the pansy pink elf to save his own ass!

Remember that you don't have to outrun the monster. You only have to outrun the slowest group member. Why not knock em down to increase your odds of living? I figure that buffalo read the rules and found that there was no restriction against doing so and gained that much of an advantage. I mean look how many wolves start nom nom nomming on the small one. Heck even the wolf that he trampled was like
to heck that big one that just stepped on me, this small one's right here
.


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Re: What sort of GM are you?

Postby Sjeng » August 15th, 2013, 3:50 pm

Reminds me of a series of articles I read about an illusionist character in Skyrim, who only used illusion magic, and no other means of offense or defense. No armor or weapons. He was running from a bear when he spotted an npc on the road. You can guess the rest. It was hilarious. You should read it.
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Re: What sort of GM are you?

Postby IvenBach » August 15th, 2013, 5:11 pm

I've found that some of the most devious and player infuriating things you can do don't involve direct damage. Play on what they vocalize as their perceptions and split them up or at least foster them not cooperating 100%.

As an aside Sjeng you may like this brief story. For a D&D dungeon I have set up a 10ft wide corridor that has a pit trap in it. The pit is 10ft wide making it a 2x2 square section. Instead of the pit trap actually being where they see it it is behind. The visible trap is only an illusion and its actually solid ground :lol:. So when the characters (at least those I play with) 'naturally' decide to jump it to cross they are jumping over solid ground. But the best part is the trap is the 10 square feet behind it. If they miss and land too soon the land on ground and no harm done. They get laughed at and generally go on without thinking for more traps. If they succeed they jump over solid ground and fall through the floor into the pit. Anyone that's watching the illusion can see the pit and their friend land smack dab in it. That's when I yell surprise :o :o ! Adjust with nastiness at bottom of the trap IE Spikes, Oozes, or even the fearful Water. Everyone always forgets about water and how unfriendly it is to someone in 100lbs of 'protective' plate mail, shield, and locked gauntlets... But that's another story.

Normal Floor Illusion Pit / Real Floor Illussion Pit / Real Floor Real Pit / Illusion Floor Real Pit / Illusion Floor Normal Floor
Normal Floor Illussion Pit / Real Floor Illussion Pit / Real Floor Real Pit / Illusion Floor Real Pit / Illusion Floor Normal Floor


Sorry about the Non-HQ interruption.

Edit: drathe did you just add that table function, or am I just blind?? Took me a bit to figure out but can be quite handy.


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Re: What sort of GM are you?

Postby Templar » August 19th, 2013, 5:01 pm

IvenBach wrote: The pit is 10ft wide making it a 2x2 square section. Instead of the pit trap actually being where they see it it is behind. The visible trap is only an illusion and its actually solid ground

This is a very good and/or evil idea! I might have to steal it :mrgreen:
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Re: What sort of GM are you?

Postby IvenBach » August 19th, 2013, 7:57 pm

Thanks. I get tired of standard traps and became very inventive with traps to make my players think instead of saying 'Oh its a trap roll to disarm' or simply bypassing it. This trap works best if they are being chased by something that makes them have split second decisions. If you like I could look through my old DM folder and PM you some of the better traps I've come up with.


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Re: What sort of GM are you?

Postby Templar » August 20th, 2013, 3:28 pm

IvenBach wrote:Thanks. I get tired of standard traps and became very inventive with traps to make my players think instead of saying 'Oh its a trap roll to disarm' or simply bypassing it. This trap works best if they are being chased by something that makes them have split second decisions. If you like I could look through my old DM folder and PM you some of the better traps I've come up with.

That would be awesome! :mrgreen:
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Re: What sort of GM are you?

Postby el_flesh » August 21st, 2013, 9:38 pm

I send the heros a number of monsters that will not only challenge them, but make them balk and say "oh shiiit"...then I roll to see if the more intelligent ones will gang up on someone or if rage takes them over. The goblins run a few paces whenever a creature is killed, and are indeed more prone to panicking and fleeing (by rolls).
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Re: What sort of GM are you?

Postby drathe » September 2nd, 2013, 12:09 pm

IvenBach wrote:Edit: drathe did you just add that table function, or am I just blind?? Took me a bit to figure out but can be quite handy.

It's been there since... I don't remember exactly. A couple months. Not long after you or someone else requested it. It's a bit tricky to use due to the way the forum software works. (ex. You can't leave any line breaks).
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Re: What sort of GM are you?

Postby IvenBach » September 2nd, 2013, 12:25 pm

It's still very handy when wanting to show a grid format!


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