by Thrawn » April 16th, 2013, 10:39 am
With the completion of WAAAGH! I was wondering specifically about whether some of my design decisions were correct for it.
1) I did compromise on tiles. All of the quests use tiles from the official sets to represent what is needed. (For example - When I originally wrote and ran the quest, one of the quests used a custom tile for a rope bridge across a river, but to represent it, I used the ice bridge tile in the quest pack so that nobody needed to use a different tile.) The one exception was including "rock lobber" tiles in the quest. There wasn't really anything to substitute for them.
2) I used lots of custom monsters in the quest. Most are variations on orcs and goblins, fitting in with the theme of the quest pack. I included a "substitute" column in the monster table in case people wanted to use original monsters only, but I think the pack definitely loses difficulty, variety, and strategy when not using the custom monsters. Figuring out how to balance this is one of my biggest concerns. The orcs and goblins aren't a big stretch, but I wasn't sure how my inclusion of a wyvern (for one quest) would go over since I am guessing not as many people have a miniature (or even a close substitute for it), but thematically, I really wanted to include this.
3) I tend to write closely tied to the warhammer world, using locations, creatures, historical events, and themes from that world. I wasn't sure if this is something others care about or appreciate. (For example, although WAAAGH! isn't based on any historical orc invasions, everything in that campaign is consistent with a story of an orc invasion starting in the Worlds Edge Mountains into the border princes. Every town, tribe, and lmost landmarks mentioned can actually be found on warhammer map, and has historical context.) Some of the otherther campaigns I have in various stages of development (some have been played, some are just outline) include a chaos incursion from the north, the overthrow of a vampire count, a border clash between two border princedoms, and a set of quests that run along with the Isle of Blood storyline that is the current Warhammer Fantasy boxed set.
Basically, with the amount of work that goes into developing some of these, I'm wondering if some of the decisions I make (custom rules, non-standard tiles or miniatures) may be a barrier that makes it so others never have an opportunity to play them. Depending on the survey, I can decide where to compromise in order to make the quests more accessible if needed.