One solution is to have a separate potion deck, and the have the following system:
1)Hero draws a Treasure Card, gets a potion
2)The Treasure Card goes to a discard pile, and the Hero takes a Potion of Healing/Strength/Defense/Heroic Brew from a separate potion deck
How many of the Treasure Card potions should this deck need - how many was the most of each you remember having?
If there are no potions left in the Potion deck, I will have to rule that the Hero cannot obtain the potion, which could make life more tricky for the Heroes, but equally I don't want tonnes of unnecessary cards.
Also - how many DIFFERENT potions of healing are there in the popular Quests? The Treasure deck has "heal D6 body points" and I remember seeing a lot of "heal 4 body points"; will I need to create potions of Healing for 2, 3, 4 body points too?
Is this goal just impractical as so many Quest notes have so many different types of Potions? This has been the hardest part of the character-sheet less bit for me.
Where I've been going with this is here:
viewtopic.php?f=3&t=1446&p=100574&hilit=what+are+you+working+on+to#p100574
Any help gratefully received...



























