gootchute wrote:Normally I would not discourage a HeroQuest player form creating their own rules, but since you seem to want to stick true to the Warhammer World I feel obligated to let you know that Sigmar hates wizards.
Oh! Good to know! I wish I would have known that back then. Ah well. As luck would have it, that particular group disbanded anyway, and I've since decided to not fiddle with classes any longer since the existing Quest Packs (and Game Systems) are really only designed for the traditional four Heroes. Depending on how this current group I'm running progresses, I might revise my class tree to restrict it to those four original class types and then provide two branches for each of those, but I'll have to see if they stick it out or not before I invest time in that. What I WAS going to do with the previous group was after they've played the Game System and two of the official Quest Packs, they would each get the option between two different class progressions. And then at the end of the rest of the official Quest Packs, they'd get a further progression (no branch, though) for any unofficial stuff we played thereafter.
So, for instance, the elf would get to choose between Elf Mage (more Elf Spells) or Swordancer (two attacks per turn with light blades), and then his second advancement would be a combo of those both as a "Sword Mage". The Wizard would get to choose between Elementalist (one additional spell per element) or Fire/Water/Air/Earth Wizard with three additional spells per that element. Now that I've axed the Light Mage/Cleric from my games, I suppose I could add that as one of the Element options.
The Barbarian and Dwarf... I was stuck on. For the Barbarian I was thinking one of the options would be Berserker (if a majority of skulls is rolled on an attack, he can attack a second time) but I couldn't really decide on a second option for him except maybe "Knight" (with the ability to divide damage up among all adjacent monsters) but that sounded too generic to me and I didn't like it.
And I couldn't really think of anything for the Dwarf apart from "Trollslayer" and "Engineer"... but not sure how to implement those.