I am not interested in digital HeroQuest, but I am interested in where digital leads the HeroQuest game franchise. If Nomad / Balor creates significant content it could become canon if IP controller (Hasbro / Avalon Hill) decides to make it so. A crossover with other Hasbro owned IPS, is possible, but I do not believe Hasbro will give official license to blend HeroQuest with other IPs.. The biggest change was the switch from Chaos to Dread in order to decouple HeroQuest from Warhammer and Games Workshop. I doubt we'll see any changes on that scale going forward
wallydubbs wrote:So it seems like the future of HeroQuest will live on through a screen.
I've had a lot of thoughts since catching wind of this and it's both good and band:
We probably won't be getting any new physical content, no further box expansions, it'll all probably be on this digitized version.
This WILL help getting groups together, but this will be done on line. Getting groups together is already problematic and not always easy, so we'll be seeing even less groups playing at a table anymore.
Fanmade content will become more available, which will blur the lines and eventually destroy official content and fanmade content. Eventually the fans will take over the sight. I imagine players will be able to more freely make content including new spells, artifacts and weapons. This may endanger our own website.
Much like the app, there will probably be several bugs too.
Anyone else have any thoughts on this?
Quite a bit to consider...
1) HeroQuest in a digital game engine
I prefer HeroQuest in physical boardgame form. I tried the unofficial version in virtual tabletop simulator years ago and found it clunky. The new digital product will probably be more steamlined, but I will stick to the physical boardgame.
2) No new physical product boxes or miniatures
Etsy is already full of options to buy 3D printed replacements/knockoffs of HeroQuest. If Hasbro/Avalon Hill decides not to make more physical copies I am sure the 3D printing commmunity will be up for the challenge of making physical versions.
3) new content will be digital only
Playing virtually on computer or with a physical boardgame will be a choice. The relaunch has produced far more new material than we had back in the 1990s. If Nomad/Balor games creates more Quests to release and they are good/popular there will be demand for physical copies. As I mentioned, the 3d printing community should have us game enthusists covered for physical components to buy.
4) fan made content
I don't see fan content being a problem as Wallydubs mentioned in his post. Ye Olde Inn getting swamped with fan made content is unlikely as I doubt it will be significant volume to matter. We already have many fan made character cards and artifacts from past decades here..
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