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New Subsustem: Rescuing Prisoners

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

New Subsustem: Rescuing Prisoners

Postby BlueLand » May 1st, 2026, 10:07 am

My group has been playing with this and having a lot of fun with it.

In the world of Heroquest, vile creatures dwell in underground ruins and it should be no surprise that they take captives from time to time, to sacrifice to their dark gods or simply to torture to death. Anytime the party discovers a room with either the torture rack or the altar, place a prisoner mini in the room. Prisoners cannot attack, but have 3 body points and defend with 2 combat dice. The prisoner moves with 2 red dice and is controlled by a player of the party's choice.

If the party successfully exits the dungeon with the prisoner, they receive a reward depending on the social class of the prisoner. The exception is if the prisoner is an outlaw, in which case he robs the party and makes a quick getaway!

Roll a D20 and consult the chart to determine what social class the prisoner is

Roll Class Reward
1 Outlaw -100 Gold
2-10 Peasant 50 Gold
11-14 Gentry 100 Gold
16-17 Nobility 300 Gold
18-19 Clergy 500 Gold
20 Royalty 1000 Gold
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Re: New Subsustem: Rescuing Prisoners

Postby Thrasher79 » May 3rd, 2026, 4:19 pm

Hello BlueLand,

I like the approach. How do you implement it? The prisoner goes with the heroes. What happens if he falls into a trap? Does he trigger it like the heroes do? Can the prisoner be healed? Or can I simply give him a weapon to help me in the fight? I think that firstly, he will be happy to be freed and secondly, he will be angry at the monsters that captured him. My heroes would surely force him to join them. Or they would simply leave him alone;-)
I have also occasionally incorporated this into my adventures, where they have to free someone. Usually, however, it is mercenaries who then join them out of gratitude. If there are people who need to be freed, this is usually included in the quest task.
But as I said, I really like the basic idea you have! I just need more rules on how this would work.

Best wishes, Thrasher79
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Thrasher79

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Evil Sorcerer: Morcar


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