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HeroQuest Campaigns completed (2026 list)

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Campaigns completed (2026 list)

Postby wallydubbs » March 31st, 2026, 1:04 pm

Kurgan wrote:Yeah the plan is to finish New Beginnings to lead into First Light with one party of heroes. Against the Ogre Horde will wrap up the adventure for the group of heroes playing it now. Sometime next month a different (and new) party of heroes will begin Wizards of Morcar (using Dread on the Horizon as a prelude).

Originally I was going to play Spirit Queen's Torment and Prophecy of Telor together on alternate days but people voted for the above instead.


They must not be aware of the flawed storyline of Spirit Queen's Torment. Between SQT and Crypt of Perpetual Darkness, they're the worst quest packs.


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Re: HeroQuest Campaigns completed (2026 list)

Postby Kurgan » March 31st, 2026, 1:09 pm

I started out using the Guardian Knights early on (didn't limit it to one per quest, for awhile we had two). We've made extensive use of the Monk and the Rogue as well as the Druid. We've used the Bard a few times as well as the Berserker. We did use the Explorer and the Warlock in one quest at least (Plague of Zombies) but it ended disastrously for that party. We've also used my (homebrew, inspired by Legacy of Sorasil) Paladin before. We've used various animal companions and mercenaries (Ogres and also humans) outside of just the quests where they were suggested officially.

The solo quests in FH we quickly changed into group quests... with the Barbarian being accompanied by two "bodyguards" (Knights, controlled by other players). We played "Dark Magic" (intended as a solo quest) with mercenaries so we could get more players to participate. Mage of the Mirror we actually ran the solo quests with 3-4 heroes. A few times we've had 5 heroes at a time in some quests since we tried to incorporate new players as they joined. In practice we've tended to put little markers to show heroes that are not being controlled since last time (if we don't have enough players, rather than making one person control multiple heroes). Sometimes this makes things easier later on as we suddenly have extra heroes or a full complement of heroes alongside animal companion(s) and/or mercs. But in general I didn't dumb down the difficulty of any of the quests, I tried to play them as written, and ADDING things to flavor up the RPG lite (especially in ROTDM but also at times in CoPD) and to increase the difficulty to compensate for the well equipped (or over-represented) heroes. So MOTM I added in a lot of cutting room floor stuff that increased the difficulty (which was the opposite of FH where the cutting room floor stuff was intended to blunt the difficulty a bit).

When playing ATOH I've followed Avalon Hill's remake but also added a few things back in from the classic version and also used Phoenix's NA conversion as a reference when I thought things were a bit "too easy." I think I treated the Pits of Darkness in one session according to the original version and according to the remake version in another without realizing it (oops!).

I use an expanded Armory as well as other homebrew rules (like wrestling moves, which are automatic 1 BP damage when the character rolls 3 of his shields or more on a defense OR attack... if both do such then it cancels each other out).

Twitch has a feature wherein viewers build up "channel points" (Gold Coins) over time. They can use these to "purchase rewards" to influence the game as we play live.

I let people in the audience on Twitch (these are live streams) "buy" Chaos/Skill cards (Evil Wizard Deck or Combat Cards deck) for the heroes or Zargon. Also they can buy potions (random draw or 1d6 healing or else random "utility" aka non-healing potion) from a modified version of Sjeng's Potion deck or placing a random bonus monster somewhere on the board or in Zargon's inventory for the next room (sometimes allowing direct purchase of a monster like a Chaos Warrior or Fimir). I don't let the crossbow hit the four close diagonal squares. I treat looking through a door as only seeing the squares in direct LOS (rather than seeing the entire parallel corridor for example). I allow "uncommon feats" by heroes (and more rarely by villains) where they roll a combat die for 50% chance of success at something that seems plausible in the world/lore but is not technically allowed by the rules (such as hopping up on a table to ambush the enemy, fire over the head of a teammate, etc). After awhile I started treating these as having a "bad outcome" if the hero fails to roll a skull, so maybe the attack hits your teammate instead of the intended enemy or you lose your balance (and lose a turn), etc.


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Re: HeroQuest Campaigns completed (2026 list)

Postby SirRick » March 31st, 2026, 5:54 pm

@wallydubbs

I did not play FH with new heroes. The Barbarian and Dwarf were experienced from the GS. The Dwarf played KK, while the Barbarian was in RotWL. All the GS heroes played through PoT and so all had Rings of Fortitude afterwards, which proved valuable in the harder packs. The Druid went through New Beginnings and RotWL before doing FH. The Monk played through SQT before FH.

I had no extreme difficulty getting through MotM with the mentioned party. The Elf with Elven Chain Mail, Elven Bracers, and a Ring of Fortitude was a beast. The Wizard had two Rings of Fortitude because he stole one from a hero who found it either from New Beginnings or SQT (I don’t really remember). The Rogue using a Battle Axe with 5 attack dice was so helpful against the big monsters. Keep in mind I was playing on the app which makes things much easier, and the Ogres only have 5 BP now. Also the party collectively amassed well over 100 healing potions up to this point, so they had a very safe cushion. While I did use more potions than usual during FH and MotM, I still made it without having to use very many. If you look up my posts in the Companion App discussion, I give a general run down of how things went. It starts from the beginning, until my current point in RotDM. I periodically give running totals of wealth and potions acquired as I progress.

The first time a hero appears on my list is when they join the party as a new hero. Any mention of them after that point is them returning as an experienced hero. The only time I ever used 4 new heroes at once were the GS, FL, and CoPD. I believe the only exception is the Berserker in RotDM. She is a new hero, and not the same one that I used in CoPD. The heroes I used in CoPD are their own thing and won’t be mixed with the main pool of heroes.


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