List of new Equipment / Quest Treasure (even at a push Treasure) Cards by expansion below.
I have not included new Equipment/Quest Treasure Cards specifically intended for spellcaster in this list as those are listed separately on the
Ideas for new Wizard equipment topic
In terms of extra standard Equipment Cards for SE: Dagger, Throwing Knife, Short Bow, Repeating Crossbow, Longsword (covered in more detail on the
Rejigging the Equipment Card Deck [SE] topic.
And some rough new ideas to expand our range of ‘Special' Equipment Cards (either by including them in the base game pack or expansions...). As always the assumption is that all of these are Quantity = 1 unless otherwise stated.
Gathering Storm Equipment CardsGathering Storm Quest Treasure CardsRabbit Boots of Speed
Artefact
The Boots of Speed allow the wearer to roll an extra die when moving but they must discard the lowest die rolled before totalling up
Note: Position swapped with Borin's Armour which is now in ROTWL worn by Skulmar, this one is in Q7 The Stone Hunter
Orcs Bane
Artefact
The sword, Orcs Bane allows you to roll two combat dice in attack. You may attack TWICE if you are fighting Orcs.
WEAPON
Note: Q11 Bastion of Chaos
Potion of Healing
You may drink the potion at any time. It will restore up to four lost Body points. The card is then discarded.
Cost 500 gold coins.
Note: Various quests contain this item, needs a card to represent it.
Spirit Blade
Artefact
Spirit Blade allows you to roll three combat dice in attack OR four dice in attack against undead creatures: Skeletons, Zombies and Mummies
WEAPON
Note: Q13 Quest for the Spirit Blade
Kellar's Keep Equipment CardsOriginal came with zero new Equipment Cards, polished comes with 6 new ones; Venom Antidote, Potion of Regeneration, Potion of Magic Resistance, Repeater Crossbow, Wand of Fire, Shield of Spell Catching
Note: These cards are added to the Equipment Card Deck for this and future Quest Packs
Amulet of Spell Catching
Amulet, Artefact
This amulet will absorb the first spell in any Quest, cast directly on the holder, who will ignore all effects. This includes friendly spells!
Potion of Magic Resistance
Potion
You can drink the potion when you are targeted by a mind attack and you may then roll two extra combat dice in defence. Discard after use.
Cost 400 gold coins
Note: Replacement for Mind aspect of Potion of Restoration from NA Edition Alchemist's Shop.
Potion of Regeneration
Potion
Drinking this potion restores one Body point now and restores another Body point at the start of each of your turns until your current Body point total reaches your starting Body point score at which point it stops working and is discarded.
Cost 500 gold coins
Note: Replaces Potion of Restoration from NA Edition Alchemist's Shop.
Shield of Deflection
Shield, Artefact
This shield works like a normal shield and non-magical missile attacks will only count black shields as a hit rather than skulls
Venom Antidote
This bubbling brew tastes foul but heals up to 2 Body Points of damage caused by poison needles or poison darts only. The card is then discarded.
Cost 300 gold coins.
Quantity = 1-2
Note: Ported from NA Edition Alchemist's Shop
Kellar's Keep Quest Treasure CardsOriginal came with zero new Quest Treasure Cards, polished comes with 3 new ones; Magic Throwing Knife, Potion of Fire Resistance, Elixir of Life
Elixir of Life
This small bottle of pearly liquid will bring a Hero back to life, restoring all of his Body and Mind Points. The card is then discarded.
Cost 1000 gold coins.
Note: Found in Q7 The Eastern Passage from NA Edition
Magical Throwing Knife
Always inflicts 1 Body Point of damage when thrown at a monster a Hero can "see". Monster cannot defend. Knife is lost once it is thrown and the card is then discarded.
Cost ? gold coins.
Quantity = 2
Note: Pair of these found in Q2 The Warrior Halls
Potion of Fire Resistance
Potion
You discover a red glass bottle in a shallow pit. If you drink the potion you will be able to roll three combat dice in defence against a fire attack. Discard after a fire attack has been resisted.
Cost 250 gold coins
Note: replaces Fire Ring from Q4 The Dwarvern Forge from NA Edition
Potion of Healing
You may drink the potion at any time. It will restore up to four lost Body points. The card is then discarded.
Cost 500 gold coins.
Note: Various quests contain this item, needs a card to represent it. In Kellar's Keep there are various places where two of these are contained in a single chest, so this is a second card in addition to the one included in GS.
Return of the Witch Lord Equipment CardsNote: These cards are added to the Equipment Card Deck for this and future Quest Packs
Helmet of Ensorcelled Iron
+1 DD +1MP, not spell casters
This helmet allows you to roll one extra combat dice in defence against standard attacks and mind attacks. Cannot be worn by a spellcaster.
Potion of Luck
Potion
This small bottle of sparkling liquid can be taken immediately after any dice roll allowing you to change the dice to reflect the best possible outcome. Red dice to sixes, combat dice to all skulls or all shields and so on.
Cost 500 gold coins.
Note: Replaces Potion of Dexterity from NA Edition Alchemist's Shop as SE already has Potion of Speed.
Return of the Witch Lord Quest Treasure CardsDust of Disappearance
If tossed on any Hero, this dust allows that Hero to move past any monsters encountered on his next turn. The card is then discarded.
Cost ? gold coins.
Note: Q1: Gate of Doom
Dust of Sleep
A small pouch containing silver sand which blown into the eyes of an adjacent target, puts them to sleep, effects like the spell but no roll required. Discard after use.
Cost 350 gold coins
Note: This would replace the second "Dust of Disappearance" in Q1: Gate of Doom
Alchemists Fire Flask
Fire Attack, Throwing
This flask can be thrown at any character that you have a clear line of sight to. On impact it bursts into flames and the victim must roll three combat dice, losing a Body point for each skull rolled. Discard after use.
Cost 500 gold coins.
Note: Replaces Fire Spell Scrolls in Q4 Halls of Vision
Borin’s Armour
Artefact
This magical plate armour allows you to roll an extra combat dice in defence.
ARMOUR
Note: Swapped position with Rabbit Boots so this is now worn by Skullmar in Q7 The Forgotten Legion
Anti-poison Quill
Restores any of the owner's Body Points lost by poisoning if used immediately. The card is then discarded.
Cost ? gold coins.
Note: Q8 The Forbidden Caverns
Arm Band of Healing
Restores 2 lost Body Points once per Quest. If the wearer's Body Points are reduced to zero, use immediately to restore 2 Body Points.
Note: Q9 The Last Gate
Against the Ogre Horde Equipment CardsHail of Arrows
This enchanted arrow duplicates in flight causing a hail of arrows. Choose a target square as usual but all eight surrounding squares are also affected. Roll damage for each separately. Discard after use.
Cost ? gold coins.
Dawnstone
A fist sized jewel that glows faintly until it is held aloft and the command word is spoken at which point it emits a brief flash of extremely bright light temporarily blinding all monsters that can see the wielder. Blinded monsters miss their next turn. Discard after use.
Cost ? gold coins.
Totem of Undying
This charmed object can be used to absorb all damage from a single attack, and is destroyed in the process. Discard after use.
Cost 500 gold coins
Against the Ogre Horde Quest Treasure CardsUnassigned CardsNote: Still working through these to determine whether they should be placed as Quest Treasure Cards and if so where, or whether Equipment Cards and if so when?
Chakram of Xena
This throwing weapon allows you to roll two combat dice in attack and once thrown instantly returns to the hand of the holder
Cloak of Scales
This cloak allows the wearer to roll three combat dice in defence against fire attacks.
Arrow of Flame
This enchanted arrow bursts into flame on contact with the target. Roll for damage as usual but target does not get the opportunity to defend. Discard after use.
Cost ? gold coins.
Potion of Warmth
Potion
Drinking this potion when attacked by chill attacks allows you to roll x combat dice in defence
Cost 250 gold coins
Snake Oil
This potion heals all Body Points of damage caused by poison whatever the source. The card is then discarded.
Cost 500 gold coins.
To be clear I’m not suggesting that we include ‘expense’ items here, as this would take HQ down a route that I don’t like as it goes against the spirit (it is a fun board game not an accounting package) – spare arrows, torches and similar things that are needed for a Quest would for me count as 'expenses'