lestodante wrote:What is the best name for spell cards?
I noticed in the Game System they used Earth Spell, Fire Spell, Water Spell, Air Spell, Chaos Spell, but in Wizards of Morcars they used the plural, High Mage Spells, Necromancer Spells...
In the Elf Quest Pack they used singular again (Elf Spell) but in the new version they went back to plural once more for Bard Spells, Druid Spells and Warlock Spells while all the others remain singular (Dread Spell).
Is there a logic behind this?
I agree with the others that singular works best as a default for spell types as set forth by the Game System. But then the designers of WoM introduced two plural variations:
Spells of _______ and _______
Spells. I can't explain why in the world they chose to introduce this complication other than they liked the sound of it, or they were just negligent in the editing process.
It appears that the NA designers of the EQP judged the exta WoM spell-naming convention as needless and chose to return to the default of the singular case. Were any of the WoM spells shipped as whole spell groups into the unreleased WQP, they should have reverted to the singular-case naming convention, as well (Necromancer Spell, Darkness Spell.)
Naturally, the Avalon Hill design team chose to ignore the established singular-case NA naming convention and instead went with the plural naming-case from WoM. Like the WoM design team, they probably thought it sounded better, but at this point it's almost more consistent to switch again!
Should AH release the EQP again, I'd expect they'd rename the Elf Spell cards in the plural case to
Elf Spells. This would follow the naming convention for spells dedicated to a single player (like Druid Spells.) Then again, as a larger group to be chosen from (like Chaos Spell), they might consider
Elf Spell worthy as a type of magic all its own.
Is there a logic behind all this? If there is, it is at best convoluted and always open to revision.
