Kurgan wrote:So we're seeing spoilers for all the quest book pages now (thanks again SteveRS2000!) and I'm looking for differences... (other than the obvious world substitutions Fimir/Abomination, Dread/Chaos, etc)
Is there any NEW reference in the questbook which could link more its story with the story behind the letter included in Rogue Heir of Elethorn expansion?
Kurgan wrote:As HispaZargon pointed out, Potion of Restoration is now "Potion of Superior Restoration" as suggested by fans on Ye Olde Inn all those years ago!
Yeah, that's of course an old topic, but not sure if the new name was already suggested here in the Inn in the past. Please, can you confirm it?
Kurgan wrote:Quest 4 "Moonsilver" (original) has been renamed to "Lunarium" (remake). I guess that must have been too close to something in GamesWorkshop's Warhammer lore?
Interesting... but I think in this case the old name was not linked to any GW lore. I think Hasbro has just thought the name "Lunarium" fits better. Quest 5 note A should had been also fixed, according to the new name.
Kurgan wrote:Quest 3 removes the word "captured." Not sure what difference that makes since the next sentence still promises them their "Freedom" if they can kill you.
Agree, I don't understand the change.
Kurgan wrote:Two sentences are reworded. Terrellia is called "the Queen" in the last sentence instead of by name. You are said to pass the test "you must find..." rather than "you will only pass the test if you find...."
Note E is reworded slightly but conveys the same meaning.
Again, I don't understand this last change... I think the classic text was more clear about the quest objective.
Kurgan wrote:Mentor's introduction is a big hard to read in the photo, but it removes the reference to Millandriell being 5 years old and simply describes her as one "who is but a child." Looking at higher quality pictures has shown me that while the first sentence was changed to call Millandriell the princess "but a child" there is another reference to her being five years old later, just being a slight re-wording of the original text that doesn't change the meaning.
Then, not a real change, ok.
Kurgan wrote:Instead of "The Empire" it's called "The Realm" and this seems to be the new canonical form (rather than "the Kingdom" as one might have assumed, since it's the King now instead of "The Emperor").
I was afraid about this important point... the classic expansion defined a clear difference between the Elven Kingdom and the Empire, which I guess meant they where different administrations. However, if now both administrations are named as "Realms", I think could be more difficult in the remake to think that they are different administrations, even could be thought they are the same thing.
I hope they have fixed the rest of the texts accordingly, if not I think the lore and story would look more vague than the classic one. Pending To Be Checked.
Kurgan wrote:Page 7, introducing the quests, still reads:The first three quests are solo adventures, designed for play by an Elf alone. These can be used as an introduction to HeroQuest for a new player or as fun quests to play when only two players are available. Also, if a new Elf is to join a party of experienced characters, these three quests allow the Elf to catch up with the other heroes by gaining gold, equipment and magical items.
I think there is no change from the original text here.
Kurgan wrote:Thinking about the new Ogre design... with his mowhawk haircut and single bladed axe, he closely resembles the ATOH "Ogre Chieftain" more than the "Ogre Warrior (who is balding with long hair and a log type club with a single spike driven through it). Also interesting that the Chieftain originally had 4 BP and 6 defend dice but was otherwise the same as the remake style EQP Ogre.
About Ogre miniatures... am I the only one who think they are not enough big if we compare them with a Dread Warrior miniature??
Kurgan wrote:Found another little nugget... thanks again to SteveRS2000...
YES, you can use mercenaries in the group quests of EQP. So I assume when the Companion App adds this pack, that will be an option there.
Great... this is a vey good addon to the classic quest book. It is more than just a clarification, it is a new rule for this remake, since both classic and remake Frozen Horror quest books only allowed hiring its mercenaries in the group quests from such quest pack. Fortunatelly, now the mercs hiring has been also extended to Mage of the Mirror group quets, which will help to make them less difficult for the Heroes, good news. I fully agree with the addon, otherwise would not make too much sense (mercs would only want to go to cold places and not to hot elven realms?? are they so foul?

Kurgan wrote:Another new change inside the quest book...
Not sure what to think about the new "Elven Riches" general rule which allow finding 200 gold coins in rooms with treasure chests without any specific reward... for me is a bad solution, it looks as a clear vague patch. I think would be easier to check the quest book and place a quest note describing the specific reward inside the chest to fix it.
Kurgan wrote:Quest 1 changes the name of the heirloom weapon from "The Avenger" to "The Sovereign Sword." I guess to make it more obvious that they're talking about a weapon and not a person? I prefer the old name.
Probably you are right and that's the reason why they changed it. I honestly see better the new one, its name reinforces the storytelling. Moreover, "Avenger" seems to fit better with the name of an evil weapon, not an expected name for an (I guess) elven one.
Kurgan wrote:Treasure Chest E is no longer empty. It now gives you the Elven Bracers, hooray!
The Elven Chain Mail Armor is still the reward for completing Quest 1, but it now says it can be combined with a helmet and/or shield but the mention of not being usable by the Wizard is removed. Is it an Elf exclusive item, or is this meaning the Wizard finally gets some better armor (give it to him in the group quest)??
Please, do you have pictures of Quest 1 notes D and E or their full texts?
Kurgan wrote:Quest 2 gives you another 200 gold coins in the final room (!). No special resolution to the ending though, still a boring slog back to the door.
Are you refering to room D chest?
Kurgan wrote:Re-animation and Twist Wood are still a bit vague and open to interpretation.
Surely... do we know any relevant change in quest book which could affect to the use of Re-animation Dread Spell? In other words... Quest 6 room C and Quest 9 room F still include only non undead monsters as the classic maps?