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EQP: The Mage of the Mirror Remake Main Thread!

Discuss Quests, Cards, Monsters etc, from the Elf Quest Pack: The Mage of the Mirror.

Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby lestodante » Wednesday December 21st, 2022 5:52pm

I like the artworks for the potions and the artifacts but not the ones for the Elf and Chaos spells, very confused. Slow in particular is showing magical chains blocking the monster.
Did you notice the Werewolf Curse spell is featuring the female Barbarian from the Mythic Tier? (as the Bracers from Game-System too)
Potion of Restoration is now of Superior Restoration.


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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 5:54pm

HispaZargon wrote:Well, on Reddit has been finally posted from UK a full set of unboxing pictures of Mage of the Mirror, cards texts included:

https://www.reddit.com/r/Heroquest/comm ... _to_me_uk/

In a first look to the cards, here are my comments:

Firstly, I can confirm that Alchemist's Shop's potions rules and their gold prices are exactly the same as in the classic expansion. I think this detail is important because, unfortunately, in my opinion it compromises the gold prices of some potions from Prophecy of Telor's Alchemist's Shop, where Potion of Magic and Potion of Healing seems to be unnormally cheap there, compared with Potion of Superior Restoration and Potion of Recall from Mage of the Mirror.


Inflation strikes the world of heroquest... ! EQP & BQP both suggest the sparse availability of potions means you should use other Alchemist Shops from any packs you own between quests at this point, but some choose to say they only "unlock" as you go through packs, or even make up a rule that says only the pack you are on is selling potions. Since most could not purchase the Mythic box, they are stuck with these new options, unless they go online to find scans or homebrew them together. Higher prices means harder quests (or Zargon dangles more gold in front of them).

Additionally, another doubt has been clarified with these pictures: Fortunately, Hasbro has changed the name of classic Potion of Restoration from Mage of the Mirror to Potion of Superior Restoration, which means it will have a different name than the ones from Kellar's Keep and Return of the Witch Lord, which have different rules, so GOOD NEWS.


Ah, this was a fan suggestion (sounding like the world of D&D but then some other things sound like D&D already even in the old classic days) and is a good one. I personally had no problem with the same potion having different effects and prices. Some healing potions restore more than others, after all... but there is no harm in this change and is certainly one many have made on their own already. You are meant to be using the KK/ROTWL Alchemist shop with this one anyway (though they still can't assume everyone will own all expansions).

And as already known, Ogres Body Points have been reduced from 10 to 5, good news too, in my opinion.... however, the Dread Spell Restore Dread still restores up to 6 Body Points to any monster withing the spellcaster line of sight, like in the classic edition of this expansion... but one moment!! if now Ogres have just 5 BPs, is there still any monster in this Quest Pack with 7 or more Body Points??? If not, the rules of this spell are now looking quite weird, isn't it? or do they still make sense? Unfortunately, probably not too much...


Unless Zargon decides that the "last minute restore from death" rule applies to Monsters as well... but the only character I see from '92 that could benefit would be Tormuk in Quest 6, who has 6 BP, though he lacks the spell, he would be the perfect candidate to have it. The Frozen Horror could also use it in HIS pack, but BQP specifies that he can only choose additional spells from the Game System (6 to be exact, except for Escape). So unless they make the tweak in the quest, it's going to be a homebrew (such as for those who choose to ignore the 5 BP cap for Ogres).

Though I suppose the card text could be interpreted by "any monster" to mean "many monsters" meaning the evil spell-castor could heal multiple monsters within LOS? That would certainly make it more powerful even if it wasn't just Sinestra healing up the final Ogre.

Another homebrew idea would be that maybe this spell is the excuse that changes the 5 BP Ogre into the 10 BP boss version from the old edition? Many ways to try to make it more useful.

This is the kind of detailed reporting we love at Ye Olde Inn, thanks again for this!


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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 5:57pm

Thanks also to ScubaSteve1979 on Reddit who is just the same gent as SteveRS2000... helpfully posting more stuff on the HeroQuestFans Discord as well... just trying to keep up. Thanks and thanks again for those who shared these!

So it could just be a trick of the light, but it appears from these photos that the MOTM remake figures have a slight GREENISH tint to them, vs. the more pastel blue of the Frozen Horror. A subtle difference like that is fine by me even though the originals were probably the same color plastic (those who actually own them can confirm, I've only seen photos & videos online).
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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 6:28pm

So we're seeing spoilers for all the quest book pages now (thanks again SteveRS2000!) and I'm looking for differences... (other than the obvious word substitutions Fimir/Abomination, Dread/Chaos, Emperor/King, etc)

There's no mention of Mercenaries yet... [actually, let me correct that later!]

As HispaZargon pointed out, Potion of Restoration is now "Potion of Superior Restoration" as suggested by fans on Ye Olde Inn all those years ago!

Quest 6 is the same. One sentence is re-arranged in the intro, that's it.

Quest 4 "Moonsilver" (original) has been renamed to "Lunarium" (remake). I guess that must have been too close to something in GamesWorkshop's Warhammer lore?

Quest 3 removes the word "captured." Not sure what difference that makes since the next sentence still promises them their "Freedom" if they can kill you. Two sentences are reworded. Terrellia is called "the Queen" in the last sentence instead of by name. You are said to pass the test "you must find..." rather than "you will only pass the test if you find...."
Note E is reworded slightly but conveys the same meaning.

On the cards it doesn't seem any effort has been made to clarify which items can be used by the Elf (Some say Elf only, others just say "the Elf" but not "only" and others mention it in the title alone). "Restore Dread" doesn't sound as cool as "Restore Chaos," in my humble opinion.
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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 7:30pm

Mentor's introduction is a bit hard to read in the photo I saw, but it removes the reference to Millandriell being 5 years old and simply describes her as one "who is but a child."
[correction, the same is said later in the same paragraph, now after seeing the full size image I stand corrected!]

Instead of "The Empire" it's called "The Realm" and this seems to be the new canonical form (rather than "the Kingdom" as one might have assumed, since it's the King now instead of "The Emperor").

Page 7, introducing the quests, still reads:

The first three quests are solo adventures, designed for play by an Elf alone. These can be used as an introduction to HeroQuest for a new player or as fun quests to play when only two players are available. Also, if a new Elf is to join a party of experienced characters, these three quests allow the Elf to catch up with the other heroes by gaining gold, equipment and magical items.


Good luck! Hopefully the brand new Elf picks Water or Earth spells... (emphasis mine)


Thinking about the new Ogre design... with his mowhawk haircut and single bladed axe, he closely resembles the ATOH "Ogre Chieftain" more than the "Ogre Warrior (who is balding with long hair and a log type club with a single spike driven through it). Also interesting that the Chieftain originally had 4 BP and 6 defend dice but was otherwise the same as the remake style EQP Ogre.
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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 8:04pm

Found another little nugget... thanks again to SteveRS2000...

YES, you can use mercenaries in the group quests of EQP. So I assume when the Companion App adds this pack, that will be an option there.
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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 8:13pm

Another new change inside the quest book...
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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 8:22pm

More quest changes... Errata fixes! (SPOILERS)

Mentor's Intro to the quest pack says that Mentor was informed "in private" rather than "secretly" of the tumultuous events in the Elven kingdom. Looking at higher quality pictures has shown me that while the first sentence was changed to call Millandriell the princess "but a child" there is another reference to her being five years old later, just being a slight re-wording of the original text that doesn't change the meaning.

Further...

Quest 1 changes the name of the heirloom weapon from "The Avenger" to "The Sovereign Sword." I guess to make it more obvious that they're talking about a weapon and not a person?* I prefer the old name.

* [or to avoid stepping on the toes of GamesWorkShop once again? I'm not familiar enough with Warhammer lore...]

Treasure Chest E is no longer empty. It now gives you the Elven Bracers, hooray!

The Elven Chain Mail Armor is still the reward for completing Quest 1, but it now says it can be combined with a helmet and/or shield but the mention of not being usable by the Wizard is removed. Is it an Elf exclusive item, or is this meaning the Wizard finally gets some better armor (give it to him in the group quest)??

Quest 2 gives you another 200 gold coins in the final room (!). No special resolution to the ending though, still a boring slog back to the door.
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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 8:59pm

Re-animation and Twist Wood are still a bit vague and open to interpretation.


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Re: EQP: Mage of the Mirror Remake Official Thread! 02/2023

Postby Kurgan » Wednesday December 21st, 2022 9:18pm

Card pictures, again thanks SteveRS2000 on HeroQuestFans Discord for sharing these with us...

(Others may have shared them too, these are just the ones I happened to see first, other than the monster cards, thanks to HispaZargon who posted those from those posted in the unboxings on facebook/reddit!)
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