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Question on some EQP Chaos Spell effects...?

Discuss Quests, Cards, Monsters etc, from the Elf Quest Pack: The Mage of the Mirror.

Question on some EQP Chaos Spell effects...?

Postby Kurgan » February 4th, 2020, 9:24 pm

I was looking for clarification on some Chaos spell cards included with Mage of the Mirror... and want to see what others think, since I haven't used them yet an actual game session.

"Summon Wolves"

Reads " This spell conjures up a number of Giant Wolves to attack the spellcaster's enemies"

I assume this means on his turn, the Chaos sorcerer uses the spell, gets his monsters and then each of them in turn can attack, right?
As opposed to waiting for the next turn for them to attack...

"Reanimation"

Reads "This spell enables the spellcaster to reanimate all defeated skeletons, zombies, or mummies in the same room as the spellcaster. These monsters rise up from the floor, with all body points restored, and attack the heroes again."

Sounds like it's saying the dead undead monsters (!) all come back to life and get to each attack the Heroes (similar to the above spell... summon monster, monster attacks). But does it mean ONLY the undeads that were killed IN THAT ROOM, or any that died in the entire quest, all appearing back IN THAT ROOM to do their attacks? Obviously one would be a lot more powerful than the other interpretation.

Thanks for any help!


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Re: Question on some EQP Chaos Spell effects...?

Postby Jalapenotrellis » February 4th, 2020, 9:45 pm

If you summon something, and it is Zargon's turn, yes they can activate: move and attack.

The reanimation would be anything undead that died in the room the spellcaster is in is put back on the board for use immediately. It states pretty explicitly if you read it, I think.
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Re: Question on some EQP Chaos Spell effects...?

Postby Kurgan » February 4th, 2020, 10:19 pm

Now that I think about it, yeah I think you're right. That the ones that were defeated in the room get revived, not all defeated monsters everywhere get revived into the room. ;) Thanks!


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Re: Question on some EQP Chaos Spell effects...?

Postby Jalapenotrellis » February 4th, 2020, 10:25 pm

Oh I see how you could see that now
Didn't read it at all as an option the first time. But yeah, that would be uncharacteristically powerful.
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Re: Question on some EQP Chaos Spell effects...?

Postby wallydubbs » February 5th, 2020, 10:31 pm

Kurgan wrote:Now that I think about it, yeah I think you're right. That the ones that were defeated in the room get revived, not all defeated monsters everywhere get revived into the room. ;) Thanks!


Unfortunately the map makers of the EQP weren't quite in sync with the card makers... you see the underlying flaw with Reanimation is that for each quest it's assigned to a sorcerer, there are no undead in the room with the spell caster!
Tormuk is only accompanied by a Fimir, Sinestra has Giant Wolves, and Ogre and Elven Archers, and the Evil Alchemist only has Chaos Warriors. If any of these guys use Reanimation, there would be no undead to revive, so it's quite pointless.


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Re: Question on some EQP Chaos Spell effects...?

Postby Kurgan » February 7th, 2020, 9:35 am

Wow, really? That's great reporting there, wd! We'll have to see about this... maybe my off interpretation wouldn't be so bad!

Otherwise the bad guy's strategy in Quest 6 will be to run around to the east to get into that room with all the ghouls, same for Quest 9.


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Re: Question on some EQP Chaos Spell effects...?

Postby wallydubbs » February 7th, 2020, 11:37 am

Orbit could just be replaced with "Summon Undead".

However I generally allow the Witch Lord to cast this Reanimation spell in Quest 14 of the Game System and Quest 10 in RotWL. Imagine the heroes reaction after they defeat a swarm of Undead. The Witch Lord casts this and makes them do it all over again!


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Re: Question on some EQP Chaos Spell effects...?

Postby lestodante » February 7th, 2020, 2:00 pm

wallydubbs wrote:Unfortunately the map makers of the EQP weren't quite in sync with the card makers... you see the underlying flaw with Reanimation is that for each quest it's assigned to a sorcerer, there are no undead in the room with the spell caster!

This is embarassing!! :?

wallydubbs wrote:However I generally allow the Witch Lord to cast this Reanimation spell in Quest 14 of the Game System and Quest 10 in RotWL. Imagine the heroes reaction after they defeat a swarm of Undead. The Witch Lord casts this and makes them do it all over again!

This is EVIL!! :twisted:

Anyway, my interpretation is that the sorcerer can reanimate only the undead thet were killed into his same room but not the ones that were killed in other parts of the board.


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Re: Question on some EQP Chaos Spell effects...?

Postby Kurgan » August 14th, 2020, 11:25 pm

Can these chaos sorcerers activate rooms on their own? That would be another important factor... if they can't, it might be kind of a lose-lose for the bad guys.
Then I would just think to modify the quest so they start in the undead rooms.


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Re: Question on some EQP Chaos Spell effects...?

Postby wallydubbs » August 15th, 2020, 8:30 am

Kurgan wrote:Can these chaos sorcerers activate rooms on their own? That would be another important factor... if they can't, it might be kind of a lose-lose for the bad guys.
Then I would just think to modify the quest so they start in the undead rooms.


As far as I know the only quests this is allowed is Quest 7 Flight to the Surface in Against the Ogre Horde and Quest 5 Final Conflict in Wizards of Morcar.

But you are allowed to make such alterations if it makes the quest more difficult or fun.


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