by wallydubbs » May 9th, 2019, 12:57 pm
I can totally see how the Earthquake card and tile can make a wonderous mess of things. Going through Wizard's of Zargon, wasn't that bad, it was actually much easier than I expected.
The first encounter with the Storm Master was in the middle room, so I didn't really have much problem with the Earthquake tile there. When casting it through the center of the room it hit the elf and dwarf for 1 BP, killed a Mercenary and a sleeping orc. That was his last turn as the Dwarf killed him shortly after.
However in Final Conflict, as the Wizards are free to move around at the very start, I sent the Necromancer and Storm Master to lead the first attack. Unknowingly the Elf set off the falling block trap in the starting hallway and chose to fall back instead of separating from the group. This was the path I had intended to attack from as Storm Master. The Necromancer chose to go through the secret door and activate the Chaos Warriors and then take command of the undead in the next room, before he could reach the door to the small room in the south east quadrant, a mercenary had already spotted the falling block traps. The Elf, then knowingly activated the falling block trap, in front of the door, taking 2 hits but preventing Fenrax and his group from entering. This made the starting hallway inaccessible from that end.
The Dwarf, Wizard and a bunch of mercenaries were already engaged in battle with orcs and a gargoyle on the other side of the board.
The Storm Master was making his was around on the bottom far right with an entourage of Chaos Warriors. The Elf had stayed in the small room with the falling block traps to search for Treasure after casting Treasure Hoard on himself. In this quest the room on the bottom right of Quadrant 4 isn't a room at all, it's shaded on the map and thus considered "stone". This room of 4 spaces is the only thing standing between my Storm Master and the Elf... so I cast Earthquake to go through that room and hit the elf. What would be the best way to handle this?
Technically the room is considered stone and since there is no protocol I assumed the Earthquake can bust through it. So I put the Earthquake tile down, and used 2 broken wall tiles, which was awkward as it takes up half of 2 spaces (I had to wonder how far this was taken into consideration by the game makers...). However, the rest of that "stone" room should still be stone, so I felt marking the boundaries of the Earthquake tile with rubble tiles was an appropriate action.
I would assume, if an Earthquake is cast and runs into a piece of furniture that piece of furniture us removed from the board... a door, however, I'm not sure.