Naniyue wrote:So when and how would you suggest I approach this one?
It's probably still playable, I'm not saying it's not. I think if you want to make it interesting, give Nexrael, Xenloth and Festral a wider variety of Dread Spells.
I'd also suggest, any time the heroes find a Sorcerer's Table let them draw a random Spell Scroll card. Also give the heroes escape routes when trapped in a room like finding a secret door or Ring of Return to get them out of there.
I haven't played this newer version all the way through yet. I played the older version a couple years ago, but the Ogre's BPs are heavily increased in this version. So I'll be making later recommendations if need be.
So far I've played the Game System with random heroes on each separate quest, then I went through Keller's Keep with the Female Barbarian, Male Elf (from MotM), Knight and Male Druid.
While they were out rescuing the Emperor;
The Male Commander of the Guardian Knights led the female Berserker (Talisman Bearer), Female Wizard and Female Rogue through Prophecy of Telor to stop the ride Fellmarak.
Meanwhile Spirit Queen's Torment was handled by the Male Berserker, Male Explorer, Female Barbarian (From Frozen Horror) and the Bard.
As all these other quests were going on the Male Barbarian led the Male Wizard, Male Dwarf and Female Druid to stop the Witch Lord from raising his army.
The smaller Expansions are easy for heroes that have built up all their weapons and artifacts, but still relatively challenging for heroes with minimum armor and weapons. So by the end of these 4 expansions I have nearly 16 heroes built up. I understand things are going to be tougher, so I remix the hero pool and I'll be going into Against the Ogre Hoard with the Knight, Elf (from MotM), Warlock and Male Berserker.
I'm weary of this team as they have no healing spells or special trap disarm ability. We'll see how it goes. But I played the first two battles in the World's End Tournament. Quest 1 was easy enough, Spawn of the Pit - Enraged didn't stand a chance once the Warlock cast Fear on it.
Doralf teamed with a Dread Warrior and 2 Cultists.
Once the Elf cast Slow on Doralf, it was an easy enough win. Though he did get a huge hit on the Knight, limiting his movement to 1 was easy enough to avoid while the heroes took out the rest of his team.