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Kurgan wrote:Natural sprinters... over short distances!
Maybe a new piece of equipment, The Dwarven Pickaxe, could allow you to dig your way through a fallen block trap. The only problem is it would break a couple of odd quests where the "blocked way" is intentional. I guess in those cases you just say it's a "magical falling block trap" that can't be budged by the Pick Axe.
Kurgan wrote:It's easier with Blasting Powder, but then there are always those pesky cave-ins...
iKarith wrote:Kurgan wrote:It's easier with Blasting Powder, but then there are always those pesky cave-ins...
Blasting powder … Dwarf may place the stuff into a tripped rock trap as his action. Mark this space. On his next or a subsequent turn, he may light the fuse if he is within 1 square of it (action or free action?), at which point he's advised to haul ass to safety. Roll 1CD, on , , the space is cleared and anyone within 5 squares line of sight takes a 2CD attack. (flying rocks) Defend as usual.
On the EWP places a new fallen rock tile on the board adjacent to where the blasting powder was used, preferably the square the dwarf used the powder, after resolving attacks as above.
Cost? Like 350GP. May be used as a projectile weapon (no need for a turn to set it) in which case it makes a 2CD attack on a single target up to 5 squares away. Similar to wizard's ball of flame except physical attack, limited range, and doesn't send rocks or other things flying at nearby targets.
Could non-dwarves use it? As a projectile, sure. To clear a rock fall, maybe they fail if they roll either shield?
Davane wrote:Yes, the UK version did say that you can't cross the same square twice. Seems this was mainly to prevent Heroes from peeking around the corner or through a door, and then running away...
Both the UK and the US versions also had issues with being in the same room before you can search for traps, making traps beyond doors undetectable, and with significant ambiguity over what sections of passages a hero could actively search...
Jalapenotrellis wrote:A few of them do. Quest 2 is one of them. Just switch to UK rules that let you disarm after it falls for the UK expansions. Also UK the block falls on the arrow but triggers on the icon spot. Disarm either on the icon spot after search or disarm on the arrow after it falls. If you don't have anywhere to jump and you're on the arrow, you die. Monsters still can't trigger the trap, but you could have them under one that is triggered!
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