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When a character player moves through a square containing a falling block symbol, a block will fall. It will land into the adjacent square marked with the arrow on the Quest map, blocking the way. Any character or monster in the square into which the block falls must roll three combat dice. The victim must lose one Body point for each skull rolled, and then move to an adjacent unoccupied square. If the victim cannot move to an adjacent square, he is eliminated by the falling block.
Davane wrote:One key feature to note in the UK rules - you CAN disarm triggered fallen block traps. This key difference means that there's really no "trapped in a" type traps within the UK edition, because a Dwarf or anyone with a Tool Kit can come and dig you out... The US rules essentially broke all of these quests.
The Admiral wrote:An unrealistic feature of the UK version in my opinion. The Dwarf has trap disarming skills. Clearing up the mess after the trap has gone off is entirely different.
Davane wrote:The UK version didn't have the ability to search for and disarm traps separately. If you found a trap, it went off, and THEN you disarmed it. So, for the sake of fallen block traps, you would clear the rubble afterwards, just as you could remove a pit trap afterwards...
Common sense aside, it made dealing with traps simpler...
The Admiral wrote:Davane wrote:One key feature to note in the UK rules - you CAN disarm triggered fallen block traps. This key difference means that there's really no "trapped in a" type traps within the UK edition, because a Dwarf or anyone with a Tool Kit can come and dig you out... The US rules essentially broke all of these quests.
An unrealistic feature of the UK version in my opinion. The Dwarf has trap disarming skills. Clearing up the mess after the trap has gone off is entirely different.
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