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Pit of Darkness with Borin's Armor

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Re: Pit of Darkness with Borin's Armor

Postby Kurgan » Sunday June 9th, 2019 2:32pm

So finally an advantage to having the "Elven chain mail" instead of Borin's Armor... (or a Cloak instead of Chain Mail...)


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Re: Pit of Darkness with Borin's Armor

Postby wallydubbs » Monday September 14th, 2020 12:02pm

Kurgan wrote:So finally an advantage to having the "Elven chain mail" instead of Borin's Armor... (or a Cloak instead of Chain Mail...)

A shame Against the Ogre Horde comes before Mage of the Mirror... there are no Pits of Darkness in the Elf Quest pack.
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Re: Pit of Darkness with Borin's Armor

Postby Kurgan » Monday September 14th, 2020 5:23pm

Well, assuming you play them in the "correct according-to-the-fans" order. ;)

Normally it would be UK people playing AtOH and US people playing EQP and neither would be the wiser!

The Cloak (of Protection) would be available from the beginning if you integrated it from the EU rules (like I did, and made it a more expensive bit of gear that anyone can wear, not just the Wizard). To compensate, I made the Wizard's Cloak give a Champion Wizard (3-5 quests complete) a Green die for defense.

Pits of Darkness can be nasty, but at least they're not a guaranteed loss of BP, like the regular Pit Traps (or Hazard "temporary pits" for that matter).


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Re: Pit of Darkness with Borin's Armor

Postby wallydubbs » Tuesday September 15th, 2020 11:13am

Kurgan wrote:Well, assuming you play them in the "correct according-to-the-fans" order. ;)

Normally it would be UK people playing AtOH and US people playing EQP and neither would be the wiser!

The Cloak (of Protection) would be available from the beginning if you integrated it from the EU rules (like I did, and made it a more expensive bit of gear that anyone can wear, not just the Wizard). To compensate, I made the Wizard's Cloak give a Champion Wizard (3-5 quests complete) a Green die for defense.

Pits of Darkness can be nasty, but at least they're not a guaranteed loss of BP, like the regular Pit Traps (or Hazard "temporary pits" for that matter).


Well it's due to the fact that the Barbarian and Elf quest packs have no story line in relation to the other quest packs, so it seems natural to put it after the established storyline. It's also due to the fact that the Elf and Barbarian quest packs were not playtested, which ramps up the difficulty, so it makes sense to put them last.
On the other hand Against the Ogre Horde and Mage of the Mirror both incorporate Ogres, so it's possible to try and link them.
The Ogres in Mage of the Mirror have 10 Body Points, which is greatly enhanced compared to Against the Ogre Horde. So by playing MotM first it can be reasoned that the heroes have, in essence, learned to kill Ogres more efficiently.

The storylines, however, don't quite line up. In AtOH, Morcar (Zargon) is manipulating the Ogres to raid the Empire. But MotM is taking place in the Elven Kingdom and the Ogres attribute nothing to the plot line.
In fact, Zargon's whole involvement in Millandriel's abduction is suspect at best. For all we know, Sinestra may be acting alone.

It would seem after the Ogre fortress was compromised the remaining Ogres fled to the Elven Kingdom, joining Sinestra's army.
The alternative would be that these 2 events are going on at roughly the same time: Zargon counseling Sinestra on how to be evil while Festral manages the Ogre Horde, who lent a garrison to the Elven front.
In this case the priority of the heroes would be split. On the one hand they are loyal to the Empire and Ogre's raids need to be stopped; but the life of the Elven princess is at stake and thus the future of the Elven Kingdom...
I can see how the latter would seem more dire.
But then we're left with the discrepancy in the Ogre Body points, which makes you wonder what is Sinestra feeding them?
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Re: Pit of Darkness with Borin's Armor

Postby Kurgan » Tuesday September 15th, 2020 11:57am

Following their defeat thanks to the missions led by the Empire's Champions which decapitated their leadership - leading to a crisis of leadership and civil war, the Hordes have been shattered and their threat greatly diminished. Following these events many Ogres went AWOL and went into business for themselves. Some of these became mercenaries for hire, and a few migrated to Elven lands. Promises of new power, meat, and the hint of vengeance drew them into Sinestra's secret experimental 'Super Ogre' program.

Her Alchemists have sought to make up for past failures and are giving them new enhancements and supplements, making them far deadlier than ever before.


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