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Swinging Blade Traps

PostPosted: November 5th, 2018, 2:55 pm
by wallydubbs
I haven't played Against the Ogre Hoard yet, but my crew just finished Keller's Keep and I'm currently playtesting Mage of the Mirror, making the Elf first 3 solo quests survivable for the Female Elf starting from scratch.

Anyway I'm aiming to print out the Quest Boom for AtOH, but the rules don't entirely specify the protocol for certain situations:
1.) When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?

2.) Is it a one-time blade trap or does it continue swinging?

3.) If it is continuous and the hero ends his turn within that space, must he defend again on the beginning of his next turn or can he move away immediately?

4.) Suppose a monster stands within the attack line of the blade? I assume the rules still stands that monsters don't spring traps. But suppose the monster is in line when the hero springs it, is the monster attacked as well?

Re: Swinging Blade Traps

PostPosted: November 5th, 2018, 8:02 pm
by Gold Bearer
1). No, I think a hero's turn ends when they spring a trap doesn't it, even if they're not harmed. It's a trap so it works the way all traps work unless it says otherwise.

2). One time, again it doesn't say it repeats so it works in the same way as other traps.

3). N/A

4). Yes.


You'll want to go through the AtOH quest book and tidy up a few things before playing it, there's quite a few errors in there. One of them traps the heroes, one is a room that they can't get into, one has three tables I think and there's at least a couple of other errors.

Re: Swinging Blade Traps

PostPosted: November 5th, 2018, 11:53 pm
by benvoliothefirst
Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!

Re: Swinging Blade Traps

PostPosted: November 6th, 2018, 7:50 am
by wallydubbs
benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition". Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!


Well I'm in the North American circuit, but I think the "Champions" of this sight made a definitive North American version. But you need to be Champion status to view it.

Re: Swinging Blade Traps

PostPosted: November 7th, 2018, 3:37 pm
by The Admiral
wallydubbs wrote:When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?


We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.

Re: Swinging Blade Traps

PostPosted: November 8th, 2018, 8:56 am
by wallydubbs
The Admiral wrote:We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.

That seems like a reasonable way to play. After all, if a hero successfully jumps a pit trap his turn may continue.

Re: Swinging Blade Traps

PostPosted: November 8th, 2018, 9:44 pm
by Stoner81
benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!


I am kinda working on it... sort of... ish... in a round about way. I am making them all in to one book for my own purposes and fixing/changing things as I go along.

|_P |_P |_P |_P

Stoner81.

Re: Swinging Blade Traps

PostPosted: November 23rd, 2018, 1:13 pm
by Gold Bearer
benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!
They'd be too many disagreements on US vs UK rules I think because people tend to prefer what they're used to but I suppose a definitive version of each with all the ambiguities and mistakes cleared up could work.

The Admiral wrote:
wallydubbs wrote:When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?
We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.
Is that the official rule though? I think your turn ends when you trigger a trap doesn't it? Is it the same in the UK and US rules? This is one rule I can't quite remember. What a about a wandering moster that doesn't hurt you, does that end your turn?

Re: Swinging Blade Traps

PostPosted: November 23rd, 2018, 10:46 pm
by Stoner81
In the UK rules if you trigger a trap,regardless of it's source your turn ends.

|_P |_P |_P

Stoner81.

Re: Swinging Blade Traps

PostPosted: June 30th, 2021, 12:47 am
by Jalapenotrellis
Gold Bearer wrote:
benvoliothefirst wrote:Gold Bearer, your post makes me pine for a "definitive edition" of the quest books. For sure, Phoenix' versions are that very thing to most of us, but even there I think one or two tpyos have made their way in.

Obviously with a hobby that lends itself to modding and creativity as much as ours, there is bound to be debate about what the "perfect" edition consists of, but it's a shame that (as far as I know) we haven't all gotten together as a community and said "here, we fixed everything, now let's never link to the substandard versions again."

A guy can dream!
They'd be too many disagreements on US vs UK rules I think because people tend to prefer what they're used to but I suppose a definitive version of each with all the ambiguities and mistakes cleared up could work.

The Admiral wrote:
wallydubbs wrote:When a hero triggers the swinging blade trap does he get to continue his movement? I would assume he has to stop, defend against the blade, but if he is successful (or unsuccessful) in his defence, may he continue his movement?
We have always played that a Hero's turn is over if damage is caused, otherwise we assume the blade has been dodged and the turn may continue.
Is that the official rule though? I think your turn ends when you trigger a trap doesn't it? Is it the same in the UK and US rules? This is one rule I can't quite remember. What a about a wandering moster that doesn't hurt you, does that end your turn?

In the NA version, the turn ends of you fall into a pit trap. Spear trap it ends if you take damage. I forget the falling block one, but they usually take damage on that (and I have to look it up every time, lol). Chest traps also don't involve movement.