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Chaos Spells in AtOH?!?

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Re: Chaos Spells in AtOH?!?

Postby Kurgan » Sunday July 18th, 2021 1:05pm

In one quest I allowed the Heroes to recover their comrade (hiding him in the middle of the Maze) who had been transformed into a Zombie in the previous quest, by jabbing him with anti-poison quills (roll a skull to hit). The victim had to roll 1 combat die in defense (black shield meant he was still a zombie). Due to unlucky rolls it was actually very hard to do but they eventually accomplished it and he was able to heal and recover his equipment that the other Heroes had saved.

It does seem like more explanation should have been given for this rule since it seems pretty dire!


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Re: Chaos Spells in AtOH?!?

Postby wallydubbs » Monday July 19th, 2021 5:15pm

Kurgan wrote:It does seem like more explanation should have been given for this rule since it seems pretty dire!


I think it comes down to lack of playtesting. The further away you get from the original game there appears to be more and more "glitches"
Keller's Keep and Return of the Witch Lord have a minimum, but when you get to Against the Ogre Horde the whole concept of Chaos Spells weren't put together so well, relying on tokens and glitches there are no contingencies for. The Ogre Body Points chart is messed up in some quests, Flight to the Surface isn't beatable playing by the stated rules, and I really doubt anyone play tested the idea of body Points not recovering between quests.

Wizard's of Morcar has a slight glitch in regards to finances in Crypt of the Necromancer (doesn't give a whole lot of gold to but mercenaries); the new spell decks are nowhere near up to par with the original elemental spells; and there's all those unmarked chests in the Final Conflict. Plus there's no ending in the quest book!

Frozen Horror and Mage of the Mirror obviously had evenness time to play test. There's artifact cards that don't make an appearance anywhere in the quest books, spells that are not entirely clear on their ramifications, additional furniture, monsters with body points that have never been put to the test, etc, etc.
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